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Morte do Personagem: mudanças entre as edições

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Criou página com '{{about|death for player characters|death for monsters|kill}} '''Death''' occurs when the life of a character reaches 0, regardless of other resources. This can occur through damage, life loss, or instant kill mechanics (e.g. Drowning). __TOC__ ==Mechanics== ===Softcore=== In Softcore leagues, during the campaign, there is no penalty for death. However, the area will be reset, respawning most monsters and destroying any items on the ground...'
 
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Edição atual tal como às 21h44min de 27 de março de 2025

Death occurs when the life of a character reaches 0, regardless of other resources. This can occur through damage, life loss, or instant kill mechanics (e.g. Drowning).

Mechanics

Softcore

In Softcore leagues, during the campaign, there is no penalty for death. However, the area will be reset, respawning most monsters and destroying any items on the ground except certain guaranteed drops from bosses, usually uncut gems. A player can choose to respawn in their last visited town or at their last activated checkpoint or waypoint (or at the beginning of their current area if no checkpoint/waypoint is activated). If playing in a party, dead characters can be revived by a nearby party member.

In endgame areas (area level 65+) death incurs a loss of experience equal to 10% of the total experience bar required to reach the next level. If the player's current experience bar is less than 10%, the experience bar will return to 0%. It is not possible to go down a level, however.

Additionally, dying in a map or other area requiring portals will prevent re-entry into the area (or destroy all remaining portals if not in a party). Maps on the Atlas can be reattempted by inserting a new waystone, but will remove any existing modifiers from Precursor Tablets or map encounters from that map.

Hardcore

In Hardcore leagues, the character (and their inventory) will be transferred permanently into the Softcore equivalent league. Certain hardcore leagues such as events may cause the character to be sent to Void League instead as a form of permadeath.

Revive

Killed characters can be revived by other players in a party sharing an instance. The revive action requires a player to channel for a few seconds near the dead character, and the reviving player can be interrupted by taking damage. The exact amount of time required to revive a dead character is 2.5 seconds + 1.5 seconds per previous death of the character in that instance. This only is possible in act areas; reviving is not permitted in other areas such as maps.

To channel the revive action, left-click and hold on a killed player's body where there is an hourglass icon and the text "Revive".

Safety nets

  • Pause: If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.[1]. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing ESC.
  • Logout/disconnect: Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest waypoint.
  • Respawn at checkpoint: Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.
  • Module Error: No results found for item using search term "item_name = The Barrow Dweller" has a 50% (up to 61% when corrupted) chance to avoid death from hits. This does not prevent death from damage over time, life loss, instant kills, or other sources.
  • Omen of AmeliorationOmen of AmeliorationWhile this item is active in your inventory will prevent 75% of Experience loss when you dieRight click this item in your inventory to set it to be active. This item is consumed when triggered. will not prevent death, but should death occur, it will reduce experience loss from 10% to 2.5% of the experience bar.

Related items

ItemRequired levelStatsDescription

Version history

Versão Mudanças
0.1.1
  • Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).
  • Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds).
0.1.0
  • Introduced to the game.