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Criou página com ''''Power charges''' are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower skills by being consumed by them. Power charges, like other charges, have a default duration of 20 seconds and a maximum of 3. ==Related skills gems== {{Gem table |tables = skill_gems |join = skill_gems._pageID = items._pageID |where = items.class_id = "Active Skill Gem" AND...' |
m DR. Yantor moveu Power charge para Carga de Poder sem deixar um redirecionamento |
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Edição atual tal como às 14h05min de 29 de março de 2025
Power charges are a resource that players can gain and generate in various ways. Charges do not inherently grant bonuses to the character or monsters; they are used to empower skills by being consumed by them.
Power charges, like other charges, have a default duration of 20 seconds and a maximum of 3.
Related skills gems
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BonestormBonestormAoE, Projectile, Sustained, Physical, Duration, Channelling Tier: 5 Level: 1Requires Level 14Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.Deals X to X Physical Damage Debuffed enemies take X to X additional physical damage from next Attack Can fire up to 20 Projectiles Debuff duration is 10 seconds Additional Effects From 1-20% Quality: 0(0-10)% more Cast SpeedSkills can be managed in the Skills Panel.Arquivo:Bonestorm skill icon.png |
Flicker StrikeFlicker StrikeMelee, Strike, AoE, Movement Tier: 13 Level: 1 Cost: 50 Mana Attack Speed: 50% of base Attack Damage: 177% of base Effectiveness of Added Damage: 177%Requires Level 13Teleport to a enemy and strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.Teleports and Strikes 3 additional times per Power Charge, with 285% more Attack Speed You cannot gain Power Charges while using this SkillSkills can be managed in the Skills Panel. ![]() |
Killing PalmKilling PalmAoE, Melee, Strike, Physical Tier: 1 Level: 1 Cost: 12 Mana Attack Speed: 90% of base Attack Damage: 147% of base Effectiveness of Added Damage: 147%Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.(24) to (36) Added Attack Physical Damage Culling Strike Can't be Evaded +7% to Critical Hit ChancePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() |
Power SiphonPower SiphonSpell, Physical Level: (1-20) Cast Time: 0.70 sec Critical Strike Chance: 15.00%Attempts to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.Deals (1–37) to (2–68) Physical Damage Your Spells have Culling Strike (0–76)% chance to grant an additional Power Charge on Cull Additional Effects From 1-20% Quality: (0–10)% chance to grant an additional Power Charge on CullSkills can be managed in the Skills Panel. ![]() |
Raise ZombieRaise ZombieMinion, Physical, Duration Tier: 5 Level: 1Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies Zombie Duration is 20 seconds Empowered Zombies take 30% less damage Empowered Zombies deal 100% more Damage with Hits Empowered Zombies have 25% more Movement SpeedPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() |
Related support gems
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Perpetual ChargePerpetual ChargeTier: 1 Level: 1 Cost & Reservation Multiplier: 130%Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 35% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
PotentialPotentialTier: 2 Level: 1Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.Supported Skills cannot generate Power Charges Supported Skills will consume a Power Charge on use if possible Supported Skills have 30% more chance to Critically Hit when consuming Power ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
ProfusionProfusionTier: 1 Level: 1 Cost & Reservation Multiplier: 120%Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 50% chance to grant an additional ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
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Version history
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0.1.0 |
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