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Criou página com '{{status | name = Chilled | type = Ailment | icon = Chilled status icon.png | description ={{c|normal|}} }} {{Tooltip info | name = Chill | description = Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds by default.<br/><br/>Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magni...' |
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Edição das 21h33min de 2 de fevereiro de 2025
Chilled
Ailment
Chill
Resumo
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds by default.
Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magnitude can Chill, without requiring an explicit chance to inflict, provided the Magnitude meets a minimum threshold. So low damage Hits may still fail to Chill.
Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magnitude can Chill, without requiring an explicit chance to inflict, provided the Magnitude meets a minimum threshold. So low damage Hits may still fail to Chill.
Chill is a debuff and elemental ailment aligned with cold damage. Chill inflicts an action speed slow.
Mechanics
All Cold damage above a minimum threshold applies chill. The magnitude of the Chill scales the slow effect and is proportional to the cold damage dealt, up to a maximum of 50%.
Chills independent of damage (e.g. Chilled Ground) inflict a default slow of 20% unless otherwise specified.
Unless otherwise specified, Chill has a base duration of 2 seconds.
Chill is independent from Freeze.
Related gems
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Related base items
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Related unique items
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Passives
Erro em lua: Erro: a tabela passive_skills não foi encontrada..
Version history
Versão | Mudanças |
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0.1.0 |
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