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Edição das 21h33min de 2 de fevereiro de 2025

Chilled
Ailment
Chilled status icon.png
Chill
Resumo
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds by default.

Cold damage from Hits Contributes to Chill Magnitude, up to a maximum Slow of 50%. All Hits that have any Contribution to Chill Magnitude can Chill, without requiring an explicit chance to inflict, provided the Magnitude meets a minimum threshold. So low damage Hits may still fail to Chill.

Chill is a debuff and elemental ailment aligned with cold damage. Chill inflicts an action speed slow.

Mechanics

All Cold damage above a minimum threshold applies chill. The magnitude of the Chill scales the slow effect and is proportional to the cold damage dealt, up to a maximum of 50%.

Chills independent of damage (e.g. Chilled Ground) inflict a default slow of 20% unless otherwise specified.

Unless otherwise specified, Chill has a base duration of 2 seconds.

Chill is independent from Freeze.

Related gems

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Related base items

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Related unique items

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Passives

Erro em lua: Erro: a tabela passive_skills não foi encontrada..

Version history

Versão Mudanças
0.1.0
  • Introduced to the game.