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'''Life''' (also named Health or Hit Points) is the main health source of a [[character]] or [[monster]] and it decreases when receiving damage; when it reaches 0% the entity [[die]]s.<br>
'''Life''' (also named Health or Hit Points) is the main health source of a [[character]] or [[monster]] and it decreases when receiving damage; when it reaches 0% the entity [[die]]s.<br>
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as [[minion]].<br>
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as [[lacaios]].<br>
Players can [[recover]] life by using [[life flask]], gaining [[life regeneration]] from passive skills and equipment, or [[leeching]] life from enemies. Life is also fully restored upon entering a [[town]] or [[hideout]].
Players can [[recover]] life by using [[life flask]], gaining [[life regeneration]] from passive skills and equipment, or [[leeching]] life from enemies. Life is also fully restored upon entering a [[town]] or [[hideout]].



Edição das 21h37min de 27 de março de 2025

Life
Resumo
Lost when you take damage of any Type.

If your Life falls to 0, you die.

Life (also named Health or Hit Points) is the main health source of a character or monster and it decreases when receiving damage; when it reaches 0% the entity dies.
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as lacaios.
Players can recover life by using life flask, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is also fully restored upon entering a town or hideout.

Mechanics

Base stats

Life starts at 28 for level 1 characters, before factoring additional life from levels or força.

Characters gain +12 maximum Life per Player Level, +2 maximum Life per Strength.

Low life

The player is considered to be on low life if they are at 35% of maximum life or lower.

Full life

The player is considered to be on full life if they are at 100% of maximum life or higher through overflow, unless life is being reserved. Life leech and life recharge effects are typically removed when the player reaches or are at full life.

Related unique items

ItemBase itemItem classRequired levelStats
Heavy BeltBelt50+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
Silk RobeBody Armour64+(100-150) to maximum Energy Shield
+(10-20)% to all Elemental Resistances
(5-30)% of Damage taken is Recouped as Life
(5-30)% of Damage taken is Recouped as Mana
Skills have (-4--2) seconds to Cooldown
Gold RingRing64+(0-80) to maximum Life
+(0-20) to Spirit
(-40-40)% increased Rarity of Items found
+(-40-40)% to Fire Resistance
+(-40-40)% to Cold Resistance
+(-40-40)% to Lightning Resistance


Version history

Versão Mudanças
0.1.0
  • Introduced to the game.