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Criou página com ''''Dodge roll''' is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind {{key press|space}} by default. __TOC__ ==Mechanics== * Dodge roll has no cooldown or cost by default. * Dodge roll moves the player 3.7 metres in a direction. * Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations. * Dodge roll reduces th...' |
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Edição das 21h38min de 2 de fevereiro de 2025
Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.
Mechanics
- Dodge roll has no cooldown or cost by default.
- Dodge roll moves the player 3.7 metres in a direction.
- Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
- Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
- Certain small monsters can get pushed away by the player while dodge rolling.
- The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
- Rolling covers more initial distance but travels the same total distance as base movement speed (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
- Modifiers to dodge roll distance (e.g. Module Error: No results found for item using search term "item_name = Surefooted Sigil") do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
- Dodge roll's animation cannot be modified by skill speed. However, it is affected by action speed.
- Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
- Rolling while shapeshifted will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in towns.
- Demon Form does not get reverted; instead, it replaces dodge roll with a dash.
Modifying dodge roll
Certain skills and passives can modify Dodge roll or change its functions entirely.
- The Bulwark keystone removes the damage avoidance granted during a dodge roll, but grants consistent damage reduction while dodge rolling.
- The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
- Blink is a permanent buff skill that changes your dodge roll into a teleport spell with a cooldown.
Related unique items
Theses unique items have effects related to Dodge Roll:
Item | Base item | ![]() | Stats |
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Ab AeternoAb Aeterno Grand CuissesRequires Level 65, 43 Str, 43 Dex, 43 Int(15–30)% increased Movement Speed (60–80)% increased Armour, Evasion and Energy Shield Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 secondsHis enemy was for endurance forged. His own waned. | Grand Cuisses | 65 | (15–30)% increased Movement Speed (60–80)% increased Armour, Evasion and Energy Shield Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds |
Version history
Versão | Mudanças |
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0.1.1 |
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0.1.0d |
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0.1.0 |
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