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| description = Lost when you take damage of any Type.<br><br>If your Life falls to 0, you die. | | description = Lost when you take damage of any Type.<br><br>If your Life falls to 0, you die. | ||
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'''Life''' (also named Health or Hit Points) is the main health source of a [[Classe de Personagem|personagem]] or [[ | '''Life''' (also named Health or Hit Points) is the main health source of a [[Classe de Personagem|personagem]] or [[montros]] and it decreases when receiving damage; when it reaches 0% the entity [[die]]s.<br> | ||
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as [[lacaios]].<br> | For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as [[lacaios]].<br> | ||
Players can [[recover]] life by using [[life flask]], gaining [[life regeneration]] from passive skills and equipment, or [[leeching]] life from enemies. Life is also fully restored upon entering a [[town]] or [[hideout]]. | Players can [[recover]] life by using [[life flask]], gaining [[life regeneration]] from passive skills and equipment, or [[leeching]] life from enemies. Life is also fully restored upon entering a [[town]] or [[hideout]]. |
Edição das 21h42min de 27 de março de 2025
If your Life falls to 0, you die.
Life (also named Health or Hit Points) is the main health source of a personagem or montros and it decreases when receiving damage; when it reaches 0% the entity dies.
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as lacaios.
Players can recover life by using life flask, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is also fully restored upon entering a town or hideout.
Mechanics
Base stats
Life starts at 28 for level 1 characters, before factoring additional life from levels or força.
Characters gain +12 maximum Life per Player Level, +2 maximum Life per Strength.
Low life
The player is considered to be on low life if they are at 35% of maximum life or lower.
Full life
The player is considered to be on full life if they are at 100% of maximum life or higher through overflow, unless life is being reserved. Life leech and life recharge effects are typically removed when the player reaches or are at full life.
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Heavy Belt | Belt | 50 | +(40-60) to maximum Life +(20-40) to Strength +(20-40) to Dexterity When you Kill a Rare monster, you gain its Modifiers for 20 seconds | |
Silk Robe | Body Armour | 64 | +(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-4--2) seconds to Cooldown | |
Gold Ring | Ring | 64 | +(0-80) to maximum Life +(0-20) to Spirit (-40-40)% increased Rarity of Items found +(-40-40)% to Fire Resistance +(-40-40)% to Cold Resistance +(-40-40)% to Lightning Resistance |
Version history
Versão | Mudanças |
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0.1.0 |
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