Velocidade de Movimento: mudanças entre as edições
m DR. Yantor moveu Movement speed para Velocidade de Movimento sem deixar um redirecionamento |
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'''Movement speed''' (often referred to as '''MS''') is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a [[ | '''Movement speed''' (often referred to as '''MS''') is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a [[rolamento]]. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed. | ||
__TOC__ | __TOC__ | ||
==Mechanics== | ==Mechanics== | ||
To calculate movement speed, first the movement speed penalty must be considered. [[ | To calculate movement speed, first the movement speed penalty must be considered. [[Peitoral]]s and [[escudo]]s have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
Pure [[ | Pure [[evasão]] shields and [[focos]] do not have movement speed penalties. | ||
Other modifiers to movement speed apply to the movement speed value after penalties. For example, [[ | Other modifiers to movement speed apply to the movement speed value after penalties. For example, [[botas]] with {{c|mod|20% increased Movement Speed}} on a character wearing an [[escudo de energia]] body armour will have a movement speed of: | ||
{{math|(100 - 3) * 1.2}} = {{math|116.4}} | {{math|(100 - 3) * 1.2}} = {{math|116.4}} | ||
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==Item Modifiers== | ==Item Modifiers== | ||
[[ | [[Botas]] are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot. | ||
== | ==Histórico de Versões== | ||
{{Version history table header }} | {{Version history table header }} | ||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* | * Introduzido ao jogo. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
[[ | [[Categoria:Game mechanics]] | ||
{{sister|poewiki}} | {{sister|poewiki}} |
Edição das 00h41min de 28 de março de 2025
Movement speed (often referred to as MS) is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a rolamento. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed.
Mechanics
To calculate movement speed, first the movement speed penalty must be considered. Peitorals and escudos have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following:
Pure evasão shields and focos do not have movement speed penalties.
Other modifiers to movement speed apply to the movement speed value after penalties. For example, botas with 20% increased Movement Speed on a character wearing an escudo de energia body armour will have a movement speed of:
=
So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier.
Item Modifiers
Botas are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.
Histórico de Versões
Versão | Mudanças |
---|---|
0.1.0 |
|