The Trials of Chaos is one of three Ascension Trials, first accessible in Act 3, off the Chimeral Wetlands. It is a gauntlet of rooms filled with monsters and traps of increasing difficulty that must be completed without dying. It is based on Ultimatum from Path of Exile 1.
Overview
To gain access, the player must reach the Temple of Chaos in Act 3 of the campaign.
To start the Trial of Chaos, insert an Inscribed Ultimatum into the Temple Offering.
During the campaign, the player can acquire a Chimeral Inscribed Ultimatum quest item. This item works similarly to a regular Inscribed Ultimatum, but it is returned to the player if the challenge is failed. Unlike the regular version of the Trial of Chaos, the quest version cannot be ended before the fourth room.
Mechanics
Each Trial of Chaos run has a number of trials or rounds, each separated into its own room. The number of trials is based on the item level of the Inscribed Ultimatum used to open it:
Item Level |
Number of trials
|
<60 |
4
|
60-74 |
7
|
75+ |
10
|
After starting the trial or completing a room, the player can progress to the entrance to the next room containing an altar. The altar displays a reward and three modifiers to choose from.
The player is then offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.
There are four possible objectives:
- Defeat all the Monsters: Kill all enemies to progress.
- Survive until the timer expires: Survive for 90 seconds until the Corruption Dais is filled.
- Escort the Statue: Stand near the statue to move it forward to the goal. It will spawn monsters as it moves.
- Retrieve the Soul Cores: Retrieve the Vaal Soul Cores and bring it to a Stone Altar. You take escalating physical damage over time while holding a Vaal Soul Core.
The final trial of each run is always one of three random bosses, listed below. A Well is available prior to the boss arena.
If the player's character dies or fails any of the trial objectives, the trial run is failed and all rewards are forfeited.
The entire area has a modifier Found Items have 10% chance to drop Corrupted in Area. This affects items dropped by monsters.
Monsters
Bosses
The Trialmaster
The Trialmaster also has his own set of exclusive drops and can be challenged by bringing three fates to unlock the door to the Trialmaster's Tower after successfully completing a Trial of Chaos.
He drops the following exclusive unique items:
No results found
Rewards
The Trial of Chaos offers cumulative rewards. Upon completing or manually ending a trial, each round's rewards can be obtained at the trial altar. Failing an Ultimatum encounter forfeits all accumulated rewards and ends the trial.
Rewards include corrupted rare items, corrupted unique items, currency, Module Error: No results found for item using search term "item_name = Vaal Orb"s. and soul cores.
Additionally, Module Error: No results found for item using search term "item_name = Inscribed Ultimatum" can have affixes which allow the player to sacrifice items to double them upon completing the trial.
Each of the three bosses in a 10-round Trial of Chaos will always randomly drop one of the three fates required to challenge the Trialmaster.
List of Trial modifiers
Modifier
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Image
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Tier
|
Effect
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Blood Globules
|
|
I
|
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
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II
|
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
|
Blood Mist
|
|
|
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
|
Burning Turrets
|
|
I
|
Challenge area contains turrets that will periodically fire Fire Projectiles ahead
|
II
|
Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead
|
Chaotic Monsters
|
|
I
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Monsters gain 20% of damage added as extra Chaos damage
|
II
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Monsters gain 50% of damage added as extra Chaos damage
|
Deadly Monsters
|
|
I
|
Monsters have 300% increased Critical Hit Chance
|
II
|
Monsters always deal Critical Hits
|
Damaged Defences
|
|
I
|
40% less Defences
|
II
|
75% less Defences
|
Drought
|
|
|
Monsters grant no Flask and Charm Charges on death
|
Enraged Bosses
|
|
|
Bosses deal more damage and take less damage
|
Entangling Monsters
|
|
|
Monsters inflict Grasping Vines on Hit
|
Escalating Damage Taken
|
|
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In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
|
Heart Tethers
|
|
I
|
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
|
II
|
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration
|
Impending Doom
|
|
I
|
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
|
II
|
Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
|
Lessened Reach
|
|
|
50% less Area of Effect and Projectile Speed
|
Lethal Rare Monsters
|
|
|
Rare Monsters have 2 additional Modifiers 30% increased Rare Monsters
|
Monster Speed
|
|
|
Monsters gain 20% increased Skill Speed
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Occasional Impotence
|
|
|
You and your Minions deal no damage for 2 seconds every 8 seconds
|
Petrification Statues
|
|
I
|
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
|
II
|
Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration
|
Random Projectiles
|
|
|
Your Projectiles fly in random directions Monsters fire additional Projectiles
|
Reduced Recovery
|
|
I
|
40% reduced Life, Mana, and Energy Shield Recovery Rate
|
II
|
75% reduced Life, Mana, and Energy Shield Recovery Rate
|
Reduced Resistances
|
|
I
|
-15% to Elemental Resistances and -10% to Maximum Elemental Resistances
|
II
|
-30% to Elemental Resistances and -20% to Maximum Elemental Resistances
|
Resistant Monsters
|
|
|
Monsters have +40% to all Resistances
|
Shielding Monsters
|
|
|
Monsters are protected by Energy Shield
|
Shocking Turrets
|
|
I
|
Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
|
II
|
Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead
|
Stalking Shade
|
|
I
|
An invulnerable shade stalks you, inflicting Ruin with its Melee hits Fail the Trials on reaching 7 Ruin
|
II
|
An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits Fail the Trials on reaching 7 Ruin
|
III
|
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
|
Stormcaller Runes
|
|
I
|
Runes will appear that will call deadly Lightning storms if you remain in them
|
II
|
Large runes will appear that will call deadly Lightning storms if you remain in them
|
III
|
Many large runes will appear that will call deadly Lightning storms if you remain in them
|
Temple Traps
|
|
I
|
Challenge area contains spikes that deal Physical damage to those who step on them
|
II
|
Challenge area contains many spikes that deal Physical damage to those who step on them
|
Time Paradox
|
|
|
Buffs expire three times faster and Debuffs expire three times slower
|
Toxic Monsters
|
|
|
Monster Hits always inflict Bleeding and Poison
|
Unstoppable Monsters
|
|
|
Monsters cannot be Slowed or Stunned
|
Vaal Omnitect
|
|
I
|
An ancient Vaal machination will deploy attacks against nearby intruders
|
II
|
An ancient Vaal machination will deploy an array of attacks against nearby intruders
|
III
|
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
|
Volatile Fiends
|
|
|
Monsters release deadly Volatiles on death. Rare monsters leave larger ones
|
List of wagers
Inscribed Ultimatums can roll modifiers that allow players to sacrifice the following quantities of currency to receive double back upon successfully completing the Trial.
- Module Error: No results found for item using search term "item_name = Armourer's Scrap" x20
- Module Error: No results found for item using search term "item_name = Blacksmith's Whetstone" x20
- Module Error: No results found for item using search term "item_name = Arcanist's Etcher" x20
- Module Error: No results found for item using search term "item_name = Glassblower's Bauble" x20
- Module Error: No results found for item using search term "item_name = Regal Orb" x20
- Module Error: No results found for item using search term "item_name = Artificer's Orb" x20
- Module Error: No results found for item using search term "item_name = Exalted Orb" x20
- Module Error: No results found for item using search term "item_name = Orb of Alchemy" x10
- Module Error: No results found for item using search term "item_name = Chaos Orb" x10
- Module Error: No results found for item using search term "item_name = Vaal Orb" x10
- Module Error: No results found for item using search term "item_name = Gemcutter's Prism" x10
- Module Error: No results found for item using search term "item_name = Orb of Annulment" x3
- Module Error: No results found for item using search term "item_name = Orb of Chance" x3
- Module Error: No results found for item using search term "item_name = Divine Orb" x3
Partying
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them.
Version history
Versão
|
Mudanças
|
0.1.1 |
- The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.
- The Shielding Monsters modifier has been reenabled in the Trial of Chaos.
- Added an exit portal to the Trialmaster arena.
- Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill.
|
0.1.0f |
- (Hotfix 1) Fixed a client crash that could occur in Ultimatums.
|
0.1.0e |
- The volatiles spawned by the Volatile Fiends Trial of Chaos Modifier now accelerate over time.
- The Stormcaller Runes Trial of Chaos Modifier are now smaller, take longer to charge up when standing inside and give more time to escape once triggered. The Runes now also get larger as the Modifier is upgraded.
|
0.1.0d |
- Added a button to travel to the Trial of Chaos on the world map.
- Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
- The monster density of Ultimatum encounters has been made more consistent.
- Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
- Fixed a bug where Player Minions could get stuck at the top of the lift in the Trial of Chaos.
|
0.1.0 |
- Introduced to the game.
- (Hotfix 6) Reduced the damage of the Lightning Cascade in the Bahlak, the Sky Seer Ultimatum boss fight.
- (Hotfix 6) Reduced the damage of Ball Lightning Explosions in the Uxmal, the Beastlord Ultimatum boss fight.
- (Hotfix 6) Reduced the number of Lightning Runes created from the Stormcaller Runes Ultimatum Modifier, and fixed a bug where they could trigger without players standing on them.)
- (Hotfix 7) Temporarily disabled the "Shielding Monsters" modifier in Temple of the Chaos Gods.
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Mechanics | |
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Bosses | |
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Items |
- Soul cores
Ultimato TalhadoArea Level: # Number of Trials: #Mortals spend thier lives wondering which fate shall be thiers. Chaos takes amusement in knowking the answer: all of them.Take this item to The Trail of Chaos to participate in a Trial of Chaos.
Ultimato Talhado QuiméricoArea Level: 40 Number of Trials: 4Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.Take this item to the Temple of Chaos to participate in a Trial of Chaos.
Destino CovardeThe ignoblest of choices.Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
Destino MortalFight enough battles, and it becomes all but inevitable.Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
Destino VitoriosoThere is always a chance, however small, that you might actually succeed.Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
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