Ir para o conteúdo

Atordoamento

De DropWiki PoE 2
Revisão de 09h22min de 31 de janeiro de 2025 por 2804:7f0:b342:7285:64ed:1da:48ae:cfda (discussão) (Criou página com '{{stub}} {{Tooltip info | name = Stun | description = Hits against any target have a chance to Stun them, with a stun being more likely the more damage was dealt. Stunning a target interrupts their current action and prevents them from taking another action for a short time.<br><br>Physical damage, and player (but not monster) Melee Damage, are each 50% more likely to Stun targets. For players, these bonuses are multiplicative with each other...')
(dif) ← Edição anterior | Revisão atual (dif) | Versão posterior → (dif)
✍️This article is a stub. Please help improve the article by expanding it.
Stun
Resumo
Hits against any target have a chance to Stun them, with a stun being more likely the more damage was dealt. Stunning a target interrupts their current action and prevents them from taking another action for a short time.

Physical damage, and player (but not monster) Melee Damage, are each 50% more likely to Stun targets. For players, these bonuses are multiplicative with each other.

All Hits that could potentially inflict a Stun also cause Heavy Stun buildup.
Stun Threshold
Resumo
Stun Threshold determines how much Stun buildup is needed to Stun or Heavy Stun a target.
Crushing Blows
Resumo
Crushing Blows cause a Heavy Stun on enemies that are Primed for Stun.
Primed for Stun
Resumo
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead primed at 60% buildup, Rare at 70%, and Unique at 80%.
Heavy Stun
Resumo
Hitting an enemy builds towards a Heavy Stun based on the damage dealt. Different enemies have different Heavy Stun thresholds and durations, with very large monsters having a high Heavy Stun Threshold. Players cannot be Heavy Stunned.

While an enemy is Heavy Stunned, they cannot act and count as Immobilised.

Physical damage and Melee Damage each cause 50% more Heavy Stun buildup. These bonuses are multiplicative with each other.

A Stun is an on-hit effect that causes the affected target to have their actions interrupted and be unable to act for a short period of time. Effects which apply Stun build up application towards Heavy Stun, which causes the target to become unable to act longer.

Mechanics

Hits have a chance to stun based on their damage compared to the target's maximum life.

Blocked hits still have a chance to stun and apply Heavy Stun buildup.

Physical damage and melee hits dealt by players are 50% more effective at applying stuns than other damage types, in both stun chance and Heavy Stun buildup. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.

Stun Threshold

Stun threshold modifies the amount of stun buildup is needed to inflict a stun. Additional or increased stun duration makes it less likely to receive a stun, and vice versa.

Heavy Stun

All hits that have a potential to stun build up towards the target's Heavy Stun threshold, based on the damage of the hit. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Players cannot become Heavy Stunned. When the Heavy Stun threshold is exceeded, the target goes into a longer stun animation. Heavy Stunned targets are considered to be Immobilised.

Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time. Heavy Stun buildup cannot occur while the target is Heavy Stunned.

Related passive skills

(To be completed)

Related unique items

List of unique items related to stunning

No results found

Stun Threshold

List of unique items related to stun threshold No results found

Version history

Versão Mudanças
0.1.0
  • Introduced to the game.