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Revisão de 09h08min de 31 de janeiro de 2025 por 2804:7f0:b342:7285:64ed:1da:48ae:cfda (discussão) (Criou página com '{{stub}} {{Tooltip info | name = Item Rarity | description = Items can be Normal (grey), Magic (blue), Rare (yellow), or Unique (brown). }} All monsters, strongboxes and most items can have one of four different '''rarities'''. The common rarity is {{c|normal|normal}}, followed by {{c|magic|magic}}, {{c|rare|rare}} and {{c|unique|unique}}. ==Item rarity== Most craftable items rolls with a random rarity - {{c|normal|normal}} items being the...')
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Item Rarity
Resumo
Items can be Normal (grey), Magic (blue), Rare (yellow), or Unique (brown).

All monsters, strongboxes and most items can have one of four different rarities. The common rarity is normal, followed by magic, rare and unique.

Item rarity

Most craftable items rolls with a random rarity - normal items being the most common and unique items the least common.

Magic, rare and unique items found on the ground are unidentified and you must use Module Error: No results found for item using search term "item_name = Scroll of Wisdom" to discover their properties.

Some items such as currency do not have rarity; however, they do have internal measures of "valuable"-ness or "rarity" through weights which affects their drop rates.

Rarities

Normal

Normal items (also called base items) are the "default" state of items without any explicit modifiers/affixes. Some specific base types have implicit modifiers.

A normal item can be upgraded into a magic item using an Module Error: No results found for item using search term "item_name = Orb of Transmutation", guaranteeing one affix, or a rare item using an Module Error: No results found for item using search term "item_name = Orb of Alchemy" guaranteeing four affixes - 2 prefixes and 2 suffixes. An Module Error: No results found for item using search term "item_name = Orb of Chance" can upgrade a normal item into a magic, rare, adding affixes accordingly. The item can be upgraded to unique if it a unique of that base type exists and the item being chanced is at least the required item level.

Magic

Magic are the upgraded versions of normal items with magical properties given by affixes, base item is the same as in normal rarity, but now you can have up to one prefix and one suffix.

Upgrading a normal item with Module Error: No results found for item using search term "item_name = Orb of Transmutation" will give it only one affix, either prefix or suffix, Module Error: No results found for item using search term "item_name = Orb of Augmentation" is needed to add missing second property from the item.

Unlike Path of Exile 1 you can't reroll those affixes with another orb but you can remove one random modifier using Module Error: No results found for item using search term "item_name = Orb of Annulment" or by using a Module Error: No results found for item using search term "item_name = Chaos Orb" which also remove one random modifier, but it replaces it with another random affix.

A magic item can be upgraded into a rare item using a Module Error: No results found for item using search term "item_name = Regal Orb". It will retain its current affixes and one new affix will be added making it an item with three affixes rather than four like in case of using an Module Error: No results found for item using search term "item_name = Orb of Alchemy" on normal item.

Rare

Rare items can have up to six affixes, having maximum three prefixes and three suffixes.

If item have less than six affixes, it can gain an additional mod with an Module Error: No results found for item using search term "item_name = Exalted Orb" up to the maximum number of affixes on item.

As in magic items, there is a way to remove one affix by using Module Error: No results found for item using search term "item_name = Orb of Annulment", or remove one random modifier and replacing it with another one by using a Module Error: No results found for item using search term "item_name = Chaos Orb".

Rare items are given a randomly generated name.

Unidentifed rare items generate with 4, 5, or 6 modifiers with a ratio of 8:3:1 respectively.

Flasks and Charms cannot be of rare rarity.

Unique

Página Principal: Unique item

Unique items have the same base properties as normal item of the same type, but have specific unique name and artwork, as well as their own set lists of modifiers instead of random affixes. While overall it is better to have the highest rarity of item (e.g. rare items are always more powerful than magic items), this is not the case with unique items; most of the time they provide different and specific modifiers that can't be found on other items.

Items of Unique rarity often contain a set of mods which provide build-defining effects and/or quality of life to game play.

Some unique items are drop-restricted; these items can only be obtained from specific sources or through specific methods, and cannot normally obtained or be upgraded into using an Module Error: No results found for item using search term "item_name = Orb of Chance". They are also excluded from pools of rewards containig random unique items.

Item rarity tier system

Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier.

The "% Increased Rarity of Items Found" modifier generally increases the likelihood of finding higher-rarity items (e.g., magic, rare, unique). However, its impact on currency item drops varies by game mechanics.

How the 10-tier system works is as follows[1]:

Rarity tier 0:

  • No apparent changes to drops

Rarity tier 1-5:

  • Increases the chance for an item that can have rarity to drop as magic, rare, or unique.
    • This conversely reduces the chance for dropped items to be converted to gold[2]
  • Increases the chance to upgrade currency to higher value currency
  • Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level
  • Does not affect the outcomes of modifiers on unidentified items

Rarity tier 6-9 / Unidentified (Tier 2-5):

  • Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)).
  • Unidentified tiers only begin appearing at certain drop level/item level thresholds.
    • Unidentified tiers only affect items when they are being identified. It does not affect modifiers added after the item is identified, such as through crafting.
    • When identified, each Unid tier incrementally removes low item level modifiers from the modifier pool[3]. The modifier tier itself is not relevant. When identified, only modifiers with minimum item level as follows will appear.
Unidentified tiers
Unid Tier Minimum drop/item level Modifier item level clamping
Unid Tier 2 ilvl 66 ilvl 11+
Unid Tier 3 ilvl 71 ilvl 23+
Unid Tier 4 ilvl 76 ilvl 35+
Unid Tier 5 ilvl 79 ilvl 48+

Monster rarity

Regular monsters can spawn as normal, magic, or rare. Typically most monsters in a pack will be normal; however, the entire pack can be magic instead. Only one or a few monsters in a pack will appear as rare, and will almost always be a pack leader monster type if applicable.

By default, magic and rare monsters can roll up to 2 or 4 monster modifiers. The specific pool of monster modifiers it can roll are dependent on the specific monster type; certain combinations of monster types and monster modifiers are not possible for balance purposes.

The rarity and monster modifier(s) provide inherent bonuses to its life, damage, item rarity, and item quantity.

Unique monsters are special, and almost always categorized as a type of boss, found in designated arenas. Unique monsters typically cannot have monster modifiers, though they may have inherent modifiers such as Cannot be Slowed. They may have a unique varied pool of skills. Unique monsters have significantly increased life, damage, item rarity, and item quantity bonuses. They also have certain restrictions, such as disabling the ability to create a portal or preventing changing your character's equipment.

Increased Rarity of Items found

Unique Items

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Version history

Versão Mudanças
0.1.0c
  • Increased the values of all Prefix Modifiers that can roll on Waystones. We've also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size. (Rarity mods increased by ~2.5x[4])
  • Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone. (Doubled rarity bonus per mod, +10% quantity per mod[5])
0.1.0
  • Introduced to the game.

References

  1. Overall tiers described by Jonathan during the Tavern Talk Podcast. Jonathan later clarified that he counts tiers from 0-9, with Unid Tiers increasing from the fifth rarity tier, leaving one tier unaccounted for. https://youtu.be/pj8FxWMf4V4?si=uGrJWdE8tYSoHtGL&t=1149
  2. https://youtu.be/YgVM8I9ZJIE?si=yEAedn1E6K1A2RXl&t=774
  3. https://old.reddit.com/r/PathOfExile2/comments/1hwpbv3/how_unidentified_tiered_item_mods_roll/
  4. https://www.pathofexile.com/forum/view-thread/3611705
  5. https://www.pathofexile.com/forum/view-thread/3611705