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Reserva

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Revisão de 00h26min de 28 de março de 2025 por DR. Yantor (discussão | contribs) (Version history)
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Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion or buff.

Mechanics

When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.

Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. Full Life) unless the threshold is lowered below 100% of maximum resource. Leech is removed by default once a resource is filled to its unreserved maximum.

Persistent reservation effects do not deactivate on death.

Related unique items

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Version history

Versão Mudanças
0.1.0d
  • Updated art for Reserved Life and Mana.
0.1.0
  • Introduced to the game.