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Revisão de 10h17min de 29 de março de 2025 por DR. Yantor (discussão | contribs) (DR. Yantor moveu Pierce para Atravessar sem deixar um redirecionamento)
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Pierce
Resumo
Projectiles that Pierce can pass through a target while still damaging them.

Pierce is a property that projectiles can have, allowing them to hit further targets after a first one.

Mechanics

Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed.

#% chance to Pierce an Enemy: This stat allows a projectile to pierce one enemy for every 100% chance of this stat. For example, 250% chance to pierce would cause a single projectile to always pierce two enemies, and a 50% chance to pierce a third enemy.[1] Other stats that only say "Pierce an Enemy", such as PiercePierceProjectile
Tier: 1
Level: 1
Supports Projectile Skills, making their Projectiles Pierce an enemy but deal less damage after doing so.Projectiles from Supported Skills Pierce an Enemy
Projectiles from Supported Skills deal 30% less Damage if they've Pierced an enemy
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
or Pierce the Heart notable additively adds one enemy to the pierce limit.

Unique Items

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