Cooldown
Some skills have a cooldown. This is a timer which prevents the skill from being immediately reactivated. If a skill has a 5 second cooldown, then after it is used, it cannot be used again for 5 seconds afterwards.
The length of cooldowns can be altered, usually by the cooldown recovery rate stat. This stat effectively divides the length of a cooldown, so an increase in recovery rate will make the cooldown smaller.
By default, cooldowns begin from when you use a skill. However, some skills will specify that the cooldown does not begin until some condition is met, such as the skill's duration expiring.
Gems
Skill gems
Support gems
Related unique items
The following unique items are related to Cooldown skills:
Item | Base item | ![]() | Stats |
---|---|---|---|
TemporalisTemporalis Silk RobeRequires Level 64, 47 Int+(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-4--2) seconds to CooldownThe final element the tale-women mastered was Time itself. | Silk Robe | 64 | +(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-4--2) seconds to Cooldown |
Related passive skills
Passive skills
The following passive skills are related to Cooldown: Erro em lua: Erro: a tabela passive_skills não foi encontrada..
Ascendancy passive skills
The following Ascendancy passive skills are related to Cooldown: Erro em lua: Erro: a tabela passive_skills não foi encontrada..