Ir para o conteúdo

Ver tabela: skill

Estrutura da tabela:

  1. active_skill_name - String
  2. cast_time - Float
  3. description - Text
  4. html - Text
  5. item_class_id_restriction - Lista de String, delimitador: ,
  6. item_class_restriction - Lista de String, delimitador: ,
  7. max_level - Integer
  8. projectile_speed - Integer
  9. radius - Integer
  10. radius_description - Text
  11. radius_secondary - Integer
  12. radius_secondary_description - Text
  13. radius_tertiary - Integer
  14. radius_tertiary_description - Text
  15. skill_icon - Page
  16. skill_id - String
  17. skill_screenshot - Page
  18. stat_text - Text

Esta tabela tem um total de 290 linhas.

Recriar dados.

Página active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Ablation (editar) Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ablation|SupportGemAblation]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.</td></tr><tr><td class="tc -mod" colspan="2">30% increased effect of Offerings<br>Supported Skills Sacrifice 15% of Life on use<br>Supported Offering Skills deal 30% more Damage</td></tr></table></span> 1 SupportGemAblation 30% increased effect of Offerings<br>Supported Skills Sacrifice 15% of Life on use<br>Supported Offering Skills deal 30% more Damage
Aceleração (editar) Supports Projectile Skills, making those Projectiles travel faster. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Aceleração|SupportGemAcceleration]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Projectile Skills, making those Projectiles travel faster.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 40% more Projectile Speed</td></tr></table></span> 1 SupportGemAcceleration Supported Skills have 40% more Projectile Speed
Aftershock (support gem) (editar) Supports Slams you use yourself, giving them a chance to create an Aftershock. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Aftershock (support gem)|SupportGemAftershock]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Slams you use yourself, giving them a chance to create an Aftershock.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 25% chance to cause an Aftershock</td></tr></table></span> 1 SupportGemAftershock Supported Skills have 25% chance to cause an Aftershock
Ambush (editar) Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ambush|SupportGemAmbush]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life</td></tr></table></span> 1 SupportGemAmbush Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life
Ammo Conservation (editar) Supported crossbow attacks have 25% chance to not consume a bolt <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ammo Conservation|SupportGemAmmoConservation]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supported crossbow attacks have 25% chance to not consume a bolt</td></tr><tr><td class="tc -mod" colspan="2">Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.</td></tr></table></span> 1 SupportGemAmmoConservation Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Ancestral Spirits (editar) Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Spirits|Ancestral Spirits]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Spirits skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-90)</td></tr><tr><td class="tc -gemdesc" colspan="2">Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.</td></tr><tr><td class="tc -mod" colspan="2">Modifiers to Totem Life also affects Minions from this Skill</td></tr></table></span> 20 Ancestral Spirits skill icon.png Ancestral Spirits Modifiers to Totem Life also affects Minions from this Skill
Ancestral Urgency (editar) Supports Skills which place Totems, causing those skills to place Totems much more quickly. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Urgency|SupportGemAncentralUrgency]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills which place Totems, causing those skills to place Totems much more quickly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 80% increased Totem Placement speed</td></tr></table></span> 1 SupportGemAncentralUrgency Supported Skills have 80% increased Totem Placement speed
Ancestral Warrior Totem (editar) 1.0 Raises a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Warrior Totem|Ancestral Warrior Totem]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ancestral Warrior Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-52)</td></tr><tr><th>Cost</th><td class="tc -value">(0-54) mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Raises a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.</td></tr><tr><td class="tc -mod" colspan="2">Totem duration is 8 seconds<br>Limit 1 Totem<br>Totem base attack time is 1 second<br>Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage</td></tr></table></span> One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 13 Ancestral Warrior Totem skill icon.png Ancestral Warrior Totem Totem duration is 8 seconds<br>Limit 1 Totem<br>Totem base attack time is 1 second<br>Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage
Arauto Flamejante (editar) While active, enemies you sufficiently [[Overkill]] with attacks will cause an explosion that [[Ignite]]s nearby enemies based on the [[Overkill]] damage dealt. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arauto Flamejante|Herald of Ash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Ash skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-90)</td></tr><tr><th>Cost</th><td class="tc -value">30 spirit</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, enemies you sufficiently [[Overkill]] with attacks will cause an explosion that [[Ignite]]s nearby enemies based on the [[Overkill]] damage dealt.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Buff</span></big><br>Incendeia os Inimigos ao redor se o Dano Excedente for de ao menos 20% da Vida Máxima do Inimigo<br><br><big><span class="tc -gem">Explosão</span></big><br>Explosão tem 1 metro de raioo<br>Incêndios duram 3 segundos<br> Dano Base dos Incêndios é (16.67–23)% do dano Excedente</td></tr></table></span> 20 Herald of Ash skill icon.png Herald of Ash <big><span class="tc -gem">Buff</span></big><br>Incendeia os Inimigos ao redor se o Dano Excedente for de ao menos 20% da Vida Máxima do Inimigo<br><br><big><span class="tc -gem">Explosão</span></big><br>Explosão tem 1 metro de raioo<br>Incêndios duram 3 segundos<br> Dano Base dos Incêndios é (16.67–23)% do dano Excedente
Arauto Trovejante (editar) While active, killing [[Shock]]ed enemies with [[Attack]] damage, will cause subsequent [[Attack]] hits to release lightning bolts which deals [[Attack]] damage to all surrounding enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arauto Trovejante|Herald of Thunder]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Thunder skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-90)</td></tr><tr><th>Cost</th><td class="tc -value">30 spirit</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, killing [[Shock]]ed enemies with [[Attack]] damage, will cause subsequent [[Attack]] hits to release lightning bolts which deals [[Attack]] damage to all surrounding enemies.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Buff</span></big><br>Lightning Bolts strike the targets of your next (2–3) [[Attack]] [[Hits]] after Killing a [[Shock]]ed] Enemy with [[Attack]] Damage<br><br><big><span class="tc -gem">Bolt</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(70–286)%</span><br>Supported Skills Cannot inflict [[Shock]]<br>Bolt impact radius is 1.6 metres<br>100% of Bolt [[Physical]] Damage<br>[[Converted]] to [[Lightning]] Damage</td></tr></table></span> 20 Herald of Thunder skill icon.png Herald of Thunder <big><span class="tc -gem">Buff</span></big><br>Lightning Bolts strike the targets of your next (2–3) [[Attack]] [[Hits]] after Killing a [[Shock]]ed] Enemy with [[Attack]] Damage<br><br><big><span class="tc -gem">Bolt</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(70–286)%</span><br>Supported Skills Cannot inflict [[Shock]]<br>Bolt impact radius is 1.6 metres<br>100% of Bolt [[Physical]] Damage<br>[[Converted]] to [[Lightning]] Damage
Arcane Surge (support gem) (editar) Gain Arcane Surge for 8 seconds after spending a total of 100% of your maximum mana on supported skills <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Surge (support gem)|SupportGemArcaneSurge]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Gain Arcane Surge for 8 seconds after spending a total of 100% of your maximum mana on supported skills</td></tr><tr><td class="tc -mod" colspan="2">Support spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of mana regeneration and cast speed</td></tr></table></span> 1 SupportGemArcaneSurge Support spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of mana regeneration and cast speed
Arcane Tempo (editar) Supports Spells, causing them to cast faster. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arcane Tempo|SupportGemArcaneTempo]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Spells, causing them to cast faster.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 25% more Cast Speed</td></tr></table></span> 1 SupportGemArcaneTempo Supported Skills have 25% more Cast Speed
Archmage (editar) Archmage While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Archmage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Archmage|Archmage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Archmage skill icon.png]]</td></tr><tr><th>Cost</th><td class="tc -value">100 spirit</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana..</td></tr><tr><td class="tc -mod" colspan="2">Non-Channelling Spells Gain 5% of Damage as extra Lightning damage for each 100 maximum Mana you have<br>Non-Channelling Spells cost an additional 5.35% of your maximum Mana</td></tr></table></span> 1 Archmage skill icon.png Archmage Non-Channelling Spells Gain 5% of Damage as extra Lightning damage for each 100 maximum Mana you have<br>Non-Channelling Spells cost an additional 5.35% of your maximum Mana
Arctic Armour (editar) Conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attacks]] that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Arctic Armour|Arctic Armour]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Arctic Armour skill icon.png]]</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">11%</td></tr><tr><th>Cost</th><td class="tc -value">30 spirit</td></tr><tr><td class="tc -gemdesc" colspan="2">Conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attacks]] that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7–184) to (10–276) Cold Damage per Stage<br>Gains a Stage every (1.25-0.73) seconds, up to a maximum of (2–5) Stages</td></tr></table></span> 40 Arctic Armour skill icon.png Arctic Armour Deals (7–184) to (10–276) Cold Damage per Stage<br>Gains a Stage every (1.25-0.73) seconds, up to a maximum of (2–5) Stages
Armour Breaker (editar) Armour Breaker Attack with a forceful blow, knocking enemies back and weakening their [[Armour]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armour Breaker</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armour Breaker|Armour Breaker]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armour Breaker skill icon.png]]</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Cost</th><td class="tc -value">(5-486) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(50%-414%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack with a forceful blow, knocking enemies back and weakening their [[Armour]].</td></tr><tr><td class="tc -mod" colspan="2">Hits Break (4-5123) Armour<br>+2 to Melee Strike Range<br>Knock Enemies Back on Hit<br>40% more attack speed while Dual Wielding</td></tr></table></span> One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 40 Armour Breaker skill icon.png Armour Breaker Hits Break (4-5123) Armour<br>+2 to Melee Strike Range<br>Knock Enemies Back on Hit<br>40% more attack speed while Dual Wielding
Armour Explosion (editar) Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Explosion|SupportGemArmourExplosion]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills trigger an Explosion when they Fully Break an enemy's Armour</td></tr></table></span> 1 SupportGemArmourExplosion Supported Skills trigger an Explosion when they Fully Break an enemy's Armour
Armour Piercing Rounds (editar) Armour Piercing Rounds Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Armour Piercing Rounds</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Armour Piercing Rounds|ArmourPiercingRounds]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Armour Piercing Rounds skill icon.png]]</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Crossbow]]</td></tr><tr><th>Cost</th><td class="tc -value">(8-706) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">425% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(20%-166%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Armour Piercing Rounds</span></big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies<br><br><big><span class="tc -gem">Ammunition</span></big><br>(12-21) Bolts loaded per clip</td></tr></table></span> Crossbow Crossbow 40 Armour Piercing Rounds skill icon.png ArmourPiercingRounds <big><span class="tc -gem">Armour Piercing Rounds</span></big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies<br><br><big><span class="tc -gem">Ammunition</span></big><br>(12-21) Bolts loaded per clip
Astral Projection (editar) Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Astral Projection|SupportGemAstralProjection]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Cast at the targeted location instead of around you<br>Supported Skills have 35% less Area of Effect</td></tr></table></span> 1 SupportGemAstralProjection Supported Skills Cast at the targeted location instead of around you<br>Supported Skills have 35% less Area of Effect
Auto Reload (editar) Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Auto Reload|SupportGemAutoReload]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills reloads automatically on Heavy Stunning an enemy</td></tr></table></span> 1 SupportGemAutoReload Supported Skills reloads automatically on Heavy Stunning an enemy
Barreira de Energia (editar) Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Barreira de Energia|SupportGemEnergyBarrier]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.</td></tr><tr><td class="tc -mod" colspan="2">Energy Shield Recharge begins immediately and is not interrupted by Damage for 2 seconds when Stunned while using Supported Skills</td></tr></table></span> 1 SupportGemEnergyBarrier Energy Shield Recharge begins immediately and is not interrupted by Damage for 2 seconds when Stunned while using Supported Skills
Behead (editar) Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Behead|SupportGemBehead]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill.</td></tr><tr><td class="tc -mod" colspan="2">Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 seconds</td></tr></table></span> 1 SupportGemBehead Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 seconds
Bidding (editar) Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bidding|SupportGemBidding]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Minions' Command Skills deal 30% more Damage</td></tr></table></span> 1 SupportGemBidding Supported Minions' Command Skills deal 30% more Damage
Bind Spectre (editar) Captures the spirit of a defeated monster, allowing you to summon it as a Minion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bind Spectre|Bind Spectre]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bind Spectre skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Captures the spirit of a defeated monster, allowing you to summon it as a Minion.</td></tr></table></span> 1 Bind Spectre skill icon.png Bind Spectre
Biting Frost (editar) Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Biting Frost|SupportGemBitingFrost]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills cannot cause Freeze buildup<br>Supported Skills Consume Freeze on enemies to deal 50% more Damage</td></tr></table></span> 1 SupportGemBitingFrost Supported Skills cannot cause Freeze buildup<br>Supported Skills Consume Freeze on enemies to deal 50% more Damage
Bleeding Concoction (editar) Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bleeding Concoction|Bleeding Concoction]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bleeding Concoction skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-90)</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect.</td></tr><tr><td class="tc -mod" colspan="2">(11-311) to (21-577) Added Attack Physical Damage<br>+5% to Critical Hit Chance<br>Causes Bleeding<br>Consumes 3 Charges from your Mana Flask<br>100% more Magnitude of Bleeding inflicted<br>Explosion radius is 1.5 metres</td></tr></table></span> 20 Bleeding Concoction skill icon.png Bleeding Concoction (11-311) to (21-577) Added Attack Physical Damage<br>+5% to Critical Hit Chance<br>Causes Bleeding<br>Consumes 3 Charges from your Mana Flask<br>100% more Magnitude of Bleeding inflicted<br>Explosion radius is 1.5 metres
Blind (support gem) (editar) Supports any skill that Hits enemies, causing them to Blind on Hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind (support gem)|SupportGemBlind]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing them to Blind on Hit.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 100% chance to Blind enemies on Hit</td></tr></table></span> 1 SupportGemBlind Supported Skills have 100% chance to Blind enemies on Hit
Bludgeon (editar) Supports any skill that Hits enemies, causing it to Knock Back enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bludgeon|SupportGemBludgeon]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing it to Knock Back enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Knock Enemies Back on Hit.</td></tr></table></span> 1 SupportGemBludgeon Supported Skills Knock Enemies Back on Hit.
Bone Offering (editar) Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.<br><br>The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|Bone Offering]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Offering skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.<br><br>The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.</td></tr><tr><td class="tc -mod" colspan="2">Limit 1 Bone Offering Spike<br>Spike duration is 5 seconds</td></tr></table></span> 1 Bone Offering skill icon.png Bone Offering Limit 1 Bone Offering Spike<br>Spike duration is 5 seconds
Boneshatter (editar) Boneshatter 1.0 Attacks enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter|Boneshatter]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Cost</th><td class="tc -value">(9-778) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">60% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(100%-828%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Initial Strike</span></big><br>2 to Melee Strike Range<br>While Dual Wielding, both weapons hit with 30% less damage<br>Cannot cause Stun buildup<br><br><big><span class="tc -gem">Shockwave</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(250-780)%</span><br>While Dual Wielding, both weapons hit with 30% less damage<br>Shockwave radius is 2 metres</td></tr></table></span> One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 40 Boneshatter skill icon.png Boneshatter <big><span class="tc -gem">Initial Strike</span></big><br>2 to Melee Strike Range<br>While Dual Wielding, both weapons hit with 30% less damage<br>Cannot cause Stun buildup<br><br><big><span class="tc -gem">Shockwave</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(250-780)%</span><br>While Dual Wielding, both weapons hit with 30% less damage<br>Shockwave radius is 2 metres
Bonestorm (editar) Bonestorm 0.75 Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bonestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bonestorm|Bonestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bonestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.</td></tr><tr><td class="tc -mod" colspan="2">Deals X to X Physical Damage<br>Debuffed enemies take X to X additional physical damage from next Attack<br>Can fire up to 20 Projectiles<br>Debuff duration is 10 seconds</td></tr></table></span> 1 Bonestorm skill icon.png Bonestorm Deals X to X Physical Damage<br>Debuffed enemies take X to X additional physical damage from next Attack<br>Can fire up to 20 Projectiles<br>Debuff duration is 10 seconds
Break Endurance (editar) Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Break Endurance|SupportGemBreakEndurance]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.</td></tr><tr><td class="tc -mod" colspan="2">20% chance to gain an Endurance Charge when Supported Skills Fully Break enemy Armour</td></tr></table></span> 1 SupportGemBreakEndurance 20% chance to gain an Endurance Charge when Supported Skills Fully Break enemy Armour
Break Posture (editar) Supports Attacks, causing them to Daze Enemies when they fully Break Armour. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Break Posture|SupportGemBreakPosture]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attacks, causing them to Daze Enemies when they fully Break Armour.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Apply Daze when fully Breaking Armour<br>Daze lasts for 6 seconds</td></tr></table></span> 1 SupportGemBreakPosture Supported Skills Apply Daze when fully Breaking Armour<br>Daze lasts for 6 seconds
Brutality (editar) Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality|SupportGemBrutality]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 35% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills deal no Elemental Damage.</td></tr></table></span> 1 SupportGemBrutality Supported Skills deal 35% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills deal no Elemental Damage.
Bullseye (editar) Supports Attacks, causing them to gain Accuracy. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bullseye|SupportGemBullseye]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attacks, causing them to gain Accuracy.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 50% more Accuracy Rating</td></tr></table></span> 1 SupportGemBullseye Supported Skills have 50% more Accuracy Rating
Burning Inscription (editar) Supports any skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscriptions is a Spell which creates Ignited Ground based off of your Maximum Mana. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Burning Inscription|SupportGemBurningInscription]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscriptions is a Spell which creates Ignited Ground based off of your Maximum Mana.</td></tr></table></span> 1 SupportGemBurningInscription
Bursting Plague (editar) Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bursting Plague|SupportGemBurstingPlague]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.</td></tr><tr><td class="tc -mod" colspan="2">Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum Life</td></tr></table></span> 1 SupportGemBurstingPlague Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum Life
Cannibalism (editar) Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cannibalism|SupportGemCannibalism]]</td></tr><tr><th>Cost</th><td class="tc -value">15 spirit</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.</td></tr><tr><td class="tc -mod" colspan="2">4% of Life recovered on Kill while a Supported Skill is active</td></tr></table></span> 1 SupportGemCannibalism 4% of Life recovered on Kill while a Supported Skill is active
Capacitor (editar) Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Capacitor|SupportGemCapacitor]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.</td></tr><tr><td class="tc -mod" colspan="2">Supported Meta Gems have 80% increased Maximum Energy</td></tr></table></span> 1 SupportGemCapacitor Supported Meta Gems have 80% increased Maximum Energy
Cast on Block (editar) While active, gains [[Energy]] when you [[Block]] and triggers socketed [[Spell]]s on reaching maximum [[Energy]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Block|Cast on Block]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cast on Block skill icon.png]]</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Shield]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-90)</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, gains [[Energy]] when you [[Block]] and triggers socketed [[Spell]]s on reaching maximum [[Energy]].</td></tr><tr><td class="tc -mod" colspan="2">Gains 250 [[Energy]] when you [[Block]]<br>(0-57)% increased [[Energy]] gained<br>Triggers all Socketed [[Spell]]s and loses all [[Energy]] on reaching maximum [[Energy]]</td></tr></table></span> Shield Shield 20 Cast on Block skill icon.png Cast on Block Gains 250 [[Energy]] when you [[Block]]<br>(0-57)% increased [[Energy]] gained<br>Triggers all Socketed [[Spell]]s and loses all [[Energy]] on reaching maximum [[Energy]]
Chain (support gem) (editar) Supports Projectile Skills and any other skills that Chain, causing them to Chain additional times. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chain (support gem)|SupportGemChain]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Projectile Skills and any other skills that Chain, causing them to Chain additional times.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills chain +1 times<br>Supported Skills Chain 100% more times<br>Supported Skills deal 50% less Damage with Hits</td></tr></table></span> 1 SupportGemChain Supported Skills chain +1 times<br>Supported Skills Chain 100% more times<br>Supported Skills deal 50% less Damage with Hits
Chama Cauterizadora (editar) Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Searing Flame|SupportGemSearingFlame]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.</td></tr><tr><td class="tc -mod" colspan="2">Habilidades Suportadas causam 25% menos Dano com Acertos<br>75% mais Magnitude dos Incêndios infligidos com Habilidades Suportadas</td></tr></table></span> 1 SupportGemSearingFlame Habilidades Suportadas causam 25% menos Dano com Acertos<br>75% mais Magnitude dos Incêndios infligidos com Habilidades Suportadas
Chama Eterna (editar) Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chama Eterna|SupportGemEternalFlame]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.</td></tr><tr><td class="tc -mod" colspan="2">Habilidades Suportadas têm Duração de Incêndios aumentada em 100% nos Inimigos <br>Habilidades Suportadas têm 25% menos chance de Incendiar</br></td></tr></table></span> 1 SupportGemEternalFlame Habilidades Suportadas têm Duração de Incêndios aumentada em 100% nos Inimigos <br>Habilidades Suportadas têm 25% menos chance de Incendiar</br>
Chaos Bolt (editar) Chaos Bolt 0.75 Fires a burst of [[Chaos]] energy at the target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Chaos Bolt</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Chaos Bolt|Chaos Bolt]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Chaos Bolt skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Wand]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">7%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burst of [[Chaos]] energy at the target.</td></tr><tr><td class="tc -mod" colspan="2">Deals (5–183) to (10–339) [[Chaos]] Damage</td></tr></table></span> Wand Wand 20 Chaos Bolt skill icon.png Chaos Bolt Deals (5–183) to (10–339) [[Chaos]] Damage
Chaos Infusion (editar) Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chaos Infusion|SupportGemChaosInfusion]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks Gain 25% of Damage as extra Chaos Damage<br>Supported Attacks deal 50% less non-Chaos Damage</td></tr></table></span> 1 SupportGemChaosInfusion Supported Attacks Gain 25% of Damage as extra Chaos Damage<br>Supported Attacks deal 50% less non-Chaos Damage
Chaos Mastery (editar) Supports Chaos skills, granting them an additional level. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chaos Mastery|SupportGemChaosMastery]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Chaos skills, granting them an additional level.</td></tr><tr><td class="tc -mod" colspan="2">+1 to Level of Supported Chaos Skills</td></tr></table></span> 1 SupportGemChaosMastery +1 to Level of Supported Chaos Skills
Chaotic Freeze (editar) Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chaotic Freeze|SupportGemChaoticFreeze]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source.</td></tr><tr><td class="tc -mod" colspan="2">Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills</td></tr></table></span> 1 SupportGemChaoticFreeze Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills
Charged Staff (editar) 0.75 Consume all [[power charge]]s to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Charged Staff|Charged Staff]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Charged Staff skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Quarterstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Cost</th><td class="tc -value">15 mana</td></tr><tr><th>Attack Damage</th><td class="tc -value">40% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">40%</td></tr><tr><td class="tc -gemdesc" colspan="2">Consume all [[power charge]]s to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.</td></tr><tr><td class="tc -mod" colspan="2">Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per [[power charge]] Consumed, up to your maximum [[power charge]]s<br/>Buff duration is 6 seconds per [[power charge]] Consumed<br><br><big><span class="tc -gem">Shockwave</span></big><br>Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres</td></tr></table></span> Warstaff Quarterstaff 1 Charged Staff skill icon.png Charged Staff Buff grants 1 to (2–22) Added Quarterstaff Attack Lightning damage per [[power charge]] Consumed, up to your maximum [[power charge]]s<br/>Buff duration is 6 seconds per [[power charge]] Consumed<br><br><big><span class="tc -gem">Shockwave</span></big><br>Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres
Chuva de Flechas (editar) 1.0 Fire arrows into the air, causing them to rain from above. Consumes your [[frenzy charge]]s to fire more arrows. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chuva de Flechas|Rain of Arrows]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Rain of Arrows skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Cost</th><td class="tc -value">(15-136) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">80% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(70%-185%) of base</td></tr><tr><th>Cooldown</th><td class="tc -value">0.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire arrows into the air, causing them to rain from above. Consumes your [[frenzy charge]]s to fire more arrows.</td></tr><tr><td class="tc -mod" colspan="2">Fires (30-39) arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed</td></tr></table></span> Bow Bow 20 Rain of Arrows skill icon.png Rain of Arrows Fires (30-39) arrows<br>Rain radius is 3.6 metres<br>Arrow impact radius is 0.7 metres<br>Maximum 1 arrow rain<br>One arrow lands every 0.08 seconds<br>Fires 100% more Arrows if a Frenzy Charge was consumed<br>Fires 50% more Arrows per Frenzy Charge consumed
Clarity (editar) Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Clarity|SupportGemClarity]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.</td></tr><tr><td class="tc -mod" colspan="2">30% Increased Mana Regeneration Rate while a Supported Skill is active</td></tr></table></span> 1 SupportGemClarity 30% Increased Mana Regeneration Rate while a Supported Skill is active
Close Combat (editar) Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Close Combat|SupportGemCloseCombat]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 25% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further</td></tr></table></span> 1 SupportGemCloseCombat Supported Skills deal 25% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further
Cold Exposure (editar) Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cold Exposure|SupportGemColdExposure]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills inflict Cold Exposure for 8 seconds on Critical Hit with Cold Damage</td></tr></table></span> 1 SupportGemColdExposure Supported Skills inflict Cold Exposure for 8 seconds on Critical Hit with Cold Damage
Cold Infusion (editar) Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cold Infusion|SupportGemColdInfusion]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks Gain 25% of Damage as extra Cold Damage<br>Supported Attacks deal 50% less Fire and Lightning Damage</td></tr></table></span> 1 SupportGemColdInfusion Supported Attacks Gain 25% of Damage as extra Cold Damage<br>Supported Attacks deal 50% less Fire and Lightning Damage
Cold Mastery (editar) Supports Cold skills, granting them an additional level. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cold Mastery|SupportGemColdMastery]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Cold skills, granting them an additional level.</td></tr><tr><td class="tc -mod" colspan="2">+1 to Level of Supported Cold Skills</td></tr></table></span> 1 SupportGemColdMastery +1 to Level of Supported Cold Skills
Cold Penetration (editar) Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cold Penetration|SupportGemColdPenetration]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Penetrate 30% Cold Resistance</td></tr></table></span> 1 SupportGemColdPenetration Supported Skills Penetrate 30% Cold Resistance
Combo Finisher (editar) Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Combo Finisher|SupportGemComboFinisher]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills lose Combo if you<br>generate no Combo for 8 seconds<br>Supported Skills deal 40% more Damage<br>Supported Skills require 5 Combo to use</td></tr></table></span> 1 SupportGemComboFinisher Supported Skills lose Combo if you<br>generate no Combo for 8 seconds<br>Supported Skills deal 40% more Damage<br>Supported Skills require 5 Combo to use
Comet (editar) 1.0 Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Comet|Comet]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Comet skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">13%</td></tr><tr><th>Cost</th><td class="tc -value">(18-198) mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.</td></tr><tr><td class="tc -mod" colspan="2">Deals (37–1009) to (56–1514) Cold Damage<br>+1 second to Total Cast Time</td></tr></table></span> 20 Comet skill icon.png Comet Deals (37–1009) to (56–1514) Cold Damage<br>+1 second to Total Cast Time
Comorbidity (editar) Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Comorbidity|SupportGemComorbidity]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.</td></tr><tr><td class="tc -mod" colspan="2">Targets can be affected by +1 Poisons from Supported Skills at the same time<br>Supported skills have 30% less Poison Duration</td></tr></table></span> 1 SupportGemComorbidity Targets can be affected by +1 Poisons from Supported Skills at the same time<br>Supported skills have 30% less Poison Duration
Concentrated Effect (editar) Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Concentrated Effect|SupportGemConcentratedEffect]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 40% more Area Damage<br>Supported Skills have 50% less Area of Effect</td></tr></table></span> 1 SupportGemConcentratedEffect Supported Skills deal 40% more Area Damage<br>Supported Skills have 50% less Area of Effect
Condutividade (editar) Supports any skill that Hits enemies, making it more likely to Shock <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Condutividade|SupportGemConduction]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, making it more likely to Shock</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 100% more chance to Shock</td></tr></table></span> 1 SupportGemConduction Supported Skills have 100% more chance to Shock
Conjurar na Morte do Lacaio (editar) While active, gains Energy when one of your Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Conjurar na Morte do Lacaio|Cast on Minion Death]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Cast on Minion Death skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-90)</td></tr><tr><th>Cost</th><td class="tc -value">60 spirit</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, gains Energy when one of your Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills gain (0–38)% increased Energy<br>Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</td></tr></table></span> 20 Cast on Minion Death skill icon.png Cast on Minion Death Supported Skills gain (0–38)% increased Energy<br>Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Considered Casting (editar) Supports Spell skills that Hit enemies and you cast yourself, boosting Damage at the cost of Cast Speed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Considered Casting|SupportGemConsideredCasting]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Spell skills that Hit enemies and you cast yourself, boosting Damage at the cost of Cast Speed.</td></tr><tr><td class="tc -mod" colspan="2">Supported Spell Skills have 15% less Cast Speed<br>Supported Skills deal 40% more Damage with Spell Hits</td></tr></table></span> 1 SupportGemConsideredCasting Supported Spell Skills have 15% less Cast Speed<br>Supported Skills deal 40% more Damage with Spell Hits
Contágio (editar) Contagion 1.0 Affects a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Contagion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Contágio|Contágio]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Contagion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Affects a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.</td></tr><tr><td class="tc -mod" colspan="2">Deals 1.8 Base Chaos Damage per second<br>Modifiers to Spell Damage apply to Debuff's Damage over Time<br>Debuff deals 100% more damage for each time it has spread, up to 300%<br>Spread radius is 1.7 metres<br>Debuff duration is 5 seconds</td></tr></table></span> 1 Contagion skill icon.png Contágio Deals 1.8 Base Chaos Damage per second<br>Modifiers to Spell Damage apply to Debuff's Damage over Time<br>Debuff deals 100% more damage for each time it has spread, up to 300%<br>Spread radius is 1.7 metres<br>Debuff duration is 5 seconds
Controlled Destruction (editar) Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Controlled Destruction|SupportGemControlledDestruction]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 30% more damage with Hits and Ailments<br>Supported Skills cannot deal Critical Hits</td></tr></table></span> 1 SupportGemControlledDestruction Supported Skills deal 30% more damage with Hits and Ailments<br>Supported Skills cannot deal Critical Hits
Convocar Cão Infernal (editar) Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Summon Infernal Hound|Summon Infernal Hound]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Summon Infernal Hound skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-90)</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you.</td></tr><tr><td class="tc -mod" colspan="2">Lacaios Incendeiam Inimigos dentro de um raio de 1.5 metros como se causassem Dano de Fogo Base igual a 20% da Vida Máxima dos Lacaios</td></tr></table></span> 20 Summon Infernal Hound skill icon.png Summon Infernal Hound Lacaios Incendeiam Inimigos dentro de um raio de 1.5 metros como se causassem Dano de Fogo Base igual a 20% da Vida Máxima dos Lacaios
Corpse Conservation (editar) Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Corpse Conservation|SupportGemCorpseConservation]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.</td></tr><tr><td class="tc -mod" colspan="2">Corpses consumed by Supported Skills have 25% chance to not be destroyed</td></tr></table></span> 1 SupportGemCorpseConservation Corpses consumed by Supported Skills have 25% chance to not be destroyed
Corrente Contínua (editar) Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Corrente Contínua|SupportGemCoursingCurrent]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.</td></tr><tr><td class="tc -mod" colspan="2">Shocking Hits from Supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius</td></tr></table></span> 1 SupportGemCoursingCurrent Shocking Hits from Supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Corrosion (editar) Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Corrosion|SupportGemCorrosion]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.</td></tr><tr><td class="tc -mod" colspan="2">Poison applied by supported Skills also Breaks Armour equal to 80% of Poison Damage dealt</td></tr></table></span> 1 SupportGemCorrosion Poison applied by supported Skills also Breaks Armour equal to 80% of Poison Damage dealt
Corrupting Cry (editar) Supports Warcries causing them to inflict Corrupted Blood on enemies in their area of effect. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Corrupting Cry|SupportGemCorruptingCry]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Warcries causing them to inflict Corrupted Blood on enemies in their area of effect.</td></tr><tr><td class="tc -mod" colspan="2">Supported Warcries have 30% less area of effect<br>Corrupted Blood deals 25% of your Strength as Physical Damage per second<br>Corrupted Blood duration is 5 seconds<br>Supported Warcries inflict Corrupted Blood</td></tr></table></span> 1 SupportGemCorruptingCry Supported Warcries have 30% less area of effect<br>Corrupted Blood deals 25% of your Strength as Physical Damage per second<br>Corrupted Blood duration is 5 seconds<br>Supported Warcries inflict Corrupted Blood
Cortes Profundos (editar) Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cortes Profundos|SupportGemDeepCuts]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.</td></tr><tr><td class="tc -mod" colspan="2">75% more Magnitude of Bleeding inflicted with Supported Skills<br>Supported Skills deal 25% less Damage with Hits</td></tr></table></span> 1 SupportGemDeepCuts 75% more Magnitude of Bleeding inflicted with Supported Skills<br>Supported Skills deal 25% less Damage with Hits
Crescendo (editar) Final strike of supported skills can be performed twice in succession <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Crescendo|SupportGemCrescendo]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Final strike of supported skills can be performed twice in succession</td></tr><tr><td class="tc -mod" colspan="2">Supports Strikes that perform a [[Final Strike]] at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.</td></tr></table></span> 1 SupportGemCrescendo Supports Strikes that perform a [[Final Strike]] at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Crossbow Shot (editar) Crossbow Shot Fires a bolt from your crossbow. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Crossbow Shot</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Crossbow Shot|Crossbow Shot]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Crossbow Shot skill icon.png]]</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Crossbow]]</td></tr><tr><th>Attack Damage</th><td class="tc -value">132% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a bolt from your crossbow.</td></tr></table></span> Crossbow Crossbow 1 Crossbow Shot skill icon.png Crossbow Shot
Culling Strike (support gem) (editar) Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Culling Strike (support gem)|SupportGemCullingStrike]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have Culling Strike against Rare or Unique Enemies</td></tr></table></span> 1 SupportGemCullingStrike Supported Skills have Culling Strike against Rare or Unique Enemies
Culmination (editar) Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Culmination|SupportGemCulmination]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills can gain Combo<br>Supported Skills lose all Combo on use<br>Supported Skills lose Combo if you<br>generate no Combo for 3 seconds<br>Supported Skills deal 2% more Damage per Combo</td></tr></table></span> 1 SupportGemCulmination Supported Skills can gain Combo<br>Supported Skills lose all Combo on use<br>Supported Skills lose Combo if you<br>generate no Combo for 3 seconds<br>Supported Skills deal 2% more Damage per Combo
Cursed Ground (editar) Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cursed Ground|SupportGemCursedGround]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills create Cursed Ground<br>Enemies on the Cursed Ground from a Supported Skill are Cursed while within it<br>Maximum 1 area of Cursed Ground</td></tr></table></span> 1 SupportGemCursedGround Supported Skills create Cursed Ground<br>Enemies on the Cursed Ground from a Supported Skill are Cursed while within it<br>Maximum 1 area of Cursed Ground
Danse Macabre (editar) Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Danse Macabre|SupportGemDanseMacabre]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.</td></tr><tr><td class="tc -mod" colspan="2">Supported Offering Skills have 30% increased Buff effect<br>Supported Offering Skills target an additional skeletal Minion<br>Support Effects are only applied if an additional skeletal Minion is targeted<br>Supported Offering Skills deal 30% more Damage</td></tr></table></span> 1 SupportGemDanseMacabre Supported Offering Skills have 30% increased Buff effect<br>Supported Offering Skills target an additional skeletal Minion<br>Support Effects are only applied if an additional skeletal Minion is targeted<br>Supported Offering Skills deal 30% more Damage
Dark Effigy (editar) Dark Effigy 1.0 Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.<br><br>Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Dark Effigy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Dark Effigy|Dark Effigy]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Dark Effigy skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.<br><br>Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Totem</span></big><br>Totem duration is 8 seconds<br>Limit 1 Totem<br><br><big><span class="tc -gem">Dark Effusion</span></big><br><span class="tc -gemproperty">Cast Time:</span> <span class="tc -value">1.00 Sec</span><br><span class="tc -gemproperty">Critical Hit Chance:</span> <span class="tc -value">11.00%</span><br>Deals (2–34) to (4–64) Chaos Damage<br>Fires 100 additional Projectiles<br>Impact radius is 0.8 metres</td></tr></table></span> 9 Dark Effigy skill icon.png Dark Effigy <big><span class="tc -gem">Totem</span></big><br>Totem duration is 8 seconds<br>Limit 1 Totem<br><br><big><span class="tc -gem">Dark Effusion</span></big><br><span class="tc -gemproperty">Cast Time:</span> <span class="tc -value">1.00 Sec</span><br><span class="tc -gemproperty">Critical Hit Chance:</span> <span class="tc -value">11.00%</span><br>Deals (2–34) to (4–64) Chaos Damage<br>Fires 100 additional Projectiles<br>Impact radius is 0.8 metres
Dazing Cry (editar) Supports Warcries, causing them to Daze Enemies on use. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Dazing Cry|SupportGemDazingCry]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Warcries, causing them to Daze Enemies on use.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Daze Enemies<br>Daze lasts for 4 seconds</td></tr></table></span> 1 SupportGemDazingCry Supported Skills Daze Enemies<br>Daze lasts for 4 seconds
Deadly Poison (editar) Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Deadly Poison|SupportGemDeadly Poison]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 25% less Damage with Hits<br>75% more Magnitude of Poison inflicted with Supported Skills</td></tr></table></span> 1 SupportGemDeadly Poison Supported Skills deal 25% less Damage with Hits<br>75% more Magnitude of Poison inflicted with Supported Skills
Deep Freeze (editar) Supports any skill that Hits enemies, causing Freeze it inflicts to last longer. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Deep Freeze|SupportGemDeepFreeze]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 50% increased Freeze Duration on Enemies</td></tr></table></span> 1 SupportGemDeepFreeze Supported Skills have 50% increased Freeze Duration on Enemies
Demolisher (editar) Supports any skill, causing Armour Break it inflicts to be stronger. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Demolisher|SupportGemDemolisher]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill, causing Armour Break it inflicts to be stronger.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Break 40% more Armour</td></tr></table></span> 1 SupportGemDemolisher Supported Skills Break 40% more Armour
Desaceleração (Gema) (editar) Supports Projectile Skills, making those Projectiles travel more slowly. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Desaceleração (Gema)|SupportGemADeceleration]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Projectile Skills, making those Projectiles travel more slowly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 30% less Projectile Speed</td></tr></table></span> 1 SupportGemADeceleration Supported Skills have 30% less Projectile Speed
Descarga Elemental (editar) 1.0 Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Descarga Elemental|SupportGemElementalDischarge]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">10%</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.</td></tr><tr><td class="tc -mod" colspan="2">Habilidades Suportadas Não Podem infligir Congelamentos, Eletrizações ou Incendios<br>Habilidades Suportadas Consomem Congelamentos, Eletrizações e Incêndios ao acertar para ativar Descarga Elemental<br><br>Consumir Congelamentos causa 30% a 50% da sua Inteligência como Dano de Gelo<br>Consumir Incêndios causa 35% a 55% da sua InteligÊncia como Dano de Fogo<br>Consumir Eletrizações causa 1% a 80% da sua Inteligência como Dano de Raio</td></tr></table></span> 1 SupportGemElementalDischarge Habilidades Suportadas Não Podem infligir Congelamentos, Eletrizações ou Incendios<br>Habilidades Suportadas Consomem Congelamentos, Eletrizações e Incêndios ao acertar para ativar Descarga Elemental<br><br>Consumir Congelamentos causa 30% a 50% da sua Inteligência como Dano de Gelo<br>Consumir Incêndios causa 35% a 55% da sua InteligÊncia como Dano de Fogo<br>Consumir Eletrizações causa 1% a 80% da sua Inteligência como Dano de Raio
Desenterrar (editar) 0.95 Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Desenterrar|Unearth]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Unearth skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.95 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-79)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">15%</td></tr><tr><th>Cost</th><td class="tc -value">(8-87) mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4–107) to (6–160) Physical Damage<br>Limit (8–20) Bone Constructs<br>Cone length is 6 metres<br>Bone Construct duration is 12 seconds</td></tr></table></span> 20 Unearth skill icon.png Unearth Deals (4–107) to (6–160) Physical Damage<br>Limit (8–20) Bone Constructs<br>Cone length is 6 metres<br>Bone Construct duration is 12 seconds
Despair (editar) Despair 0.7 [[Curses]] all targets in an area after a short delay, lowering their [[Chaos Resistance]]. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Despair</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Despair|Despair]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Despair skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">0%</td></tr><tr><th>Cost</th><td class="tc -value">(42-251) mana</td></tr><tr><td class="tc -gemdesc" colspan="2">[[Curses]] all targets in an area after a short delay, lowering their [[Chaos Resistance]].</td></tr><tr><td class="tc -mod" colspan="2">Curse applies after 1 second delay<br>Cursed enemies have (-36-30)% to Chaos Resistance<br>Curse radius is (1.5–2.1) metres<br>Curse duration is (6–7.4) seconds</td></tr></table></span> 20 Despair skill icon.png Despair Curse applies after 1 second delay<br>Cursed enemies have (-36-30)% to Chaos Resistance<br>Curse radius is (1.5–2.1) metres<br>Curse duration is (6–7.4) seconds
Despoiler (editar) Supports Skills that create Ground Surfaces, causing those surfaces to last longer. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Despoiler|SupportGemDespoiler]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Skills that create Ground Surfaces, causing those surfaces to last longer.</td></tr><tr><td class="tc -mod" colspan="2">50% increased duration of Ground Surfaces created by Supported Skills</td></tr></table></span> 1 SupportGemDespoiler 50% increased duration of Ground Surfaces created by Supported Skills
Detonate Dead (editar) 0.8 Causes a Corpse to violently explode, damaging surrounding enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Detonate Dead|Detonate Dead]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Detonate Dead skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">8%</td></tr><tr><td class="tc -gemdesc" colspan="2">Causes a Corpse to violently explode, damaging surrounding enemies.</td></tr></table></span> 1 Detonate Dead skill icon.png Detonate Dead
Devastate (editar) Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Devastate|SupportGemDevastate]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Fully Break Armour when inflicting a Heavy Stun</td></tr></table></span> 1 SupportGemDevastate Supported Skills Fully Break Armour when inflicting a Heavy Stun
Discombobulate (editar) Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Discombobulate|SupportGemDiscombobulate]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealt</td></tr></table></span> 1 SupportGemDiscombobulate Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealt
Double Barrel (editar) Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Double Barrel|SupportGemDoubleBarrel]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 30% less Reload Speed<br>Supported Skills load an additional bolt</td></tr></table></span> 1 SupportGemDoubleBarrel Supported Skills have 30% less Reload Speed<br>Supported Skills load an additional bolt
Drain Ailments (editar) Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Drain Ailments|SupportGemDrainAilments]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Consume a random Ailment on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if an Ailment was consumed</td></tr></table></span> 1 SupportGemDrainAilments Supported Skills Consume a random Ailment on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if an Ailment was consumed
Earthquake (editar) 1.0 Smashes the ground, dealing damage in an area and leaving behind [[Jagged Ground]] that slows enemies. The [[Jagged Ground]] erupts in a powerful [[Aftershock]] after a duration. Cannot create [[Jagged Ground]] on top of an existing patch, or if you already have the maximum number of active patches. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Earthquake|Earthquake]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Earthquake skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Cost</th><td class="tc -value">(8-727) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">75% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(40%-331%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Smashes the ground, dealing damage in an area and leaving behind [[Jagged Ground]] that slows enemies. The [[Jagged Ground]] erupts in a powerful [[Aftershock]] after a duration. Cannot create [[Jagged Ground]] on top of an existing patch, or if you already have the maximum number of active patches.</td></tr><tr><td class="tc -mod" colspan="2"><big><span class="tc -gem">Impact</span></big><br>100% increased Magnitude of Jagged Ground you create<br>While Dual Wielding, both weapons hit with 30% less damage<br>Impact radius is 1.8 metres<br>Jagged Ground radius is 2.2 metres<br>Maximum (2-4) Jagged Ground patches<br>Jagged Ground duration is 4 seconds<br><br><big><span class="tc -gem">Aftershock</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(130–405)%</span><br>100% increased Magnitude of Jagged Ground you create<br>While Dual Wielding, both weapons hit with 30% less damage<br>Aftershock radius is 3.4 metres</td></tr></table></span> One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 40 Earthquake skill icon.png Earthquake <big><span class="tc -gem">Impact</span></big><br>100% increased Magnitude of Jagged Ground you create<br>While Dual Wielding, both weapons hit with 30% less damage<br>Impact radius is 1.8 metres<br>Jagged Ground radius is 2.2 metres<br>Maximum (2-4) Jagged Ground patches<br>Jagged Ground duration is 4 seconds<br><br><big><span class="tc -gem">Aftershock</span></big><br><span class="tc -gemproperty">Attack Damage:</span> <span class="tc -value">(130–405)%</span><br>100% increased Magnitude of Jagged Ground you create<br>While Dual Wielding, both weapons hit with 30% less damage<br>Aftershock radius is 3.4 metres
Elemental Army (editar) Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Army|SupportGemElementalArmy]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.</td></tr><tr><td class="tc -mod" colspan="2">Minions from Supported Skills have +30% to all Elemental Resistances</td></tr></table></span> 1 SupportGemElementalArmy Minions from Supported Skills have +30% to all Elemental Resistances
Elemental Focus (editar) Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Elemental Focus|SupportGemElementalFocus]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal 25% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments</td></tr></table></span> 1 SupportGemElementalFocus Supported Skills deal 25% more Elemental Damage<br>Supported Skills cannot inflict Elemental Ailments
Eletrização Duradoura (editar) Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Eletrização Duradoura|SupportGemLastingShock]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 100% increased Shock Duration<br>Supported Skills have 25% less chance to Shock</td></tr></table></span> 1 SupportGemLastingShock Supported Skills have 100% increased Shock Duration<br>Supported Skills have 25% less chance to Shock
Eletrocutar (gema de suporte) (editar) Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Eletrocutar (gema de suporte)|SupportGemElectrocute]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Cannot inflict Shock<br>Lightning Damage from Supported Skills Contributes to Electrocution Buildup</td></tr></table></span> 1 SupportGemElectrocute Supported Skills Cannot inflict Shock<br>Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Encumbrance (editar) Supports any skill, causing inflicted Slows to be more powerful <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Encumbrance|SupportGemEncumbrance]]</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill, causing inflicted Slows to be more powerful</td></tr><tr><td class="tc -mod" colspan="2">Debuffs inflicted with Supported Skills have 15% increased Slow Magnitude</td></tr></table></span> 1 SupportGemEncumbrance Debuffs inflicted with Supported Skills have 15% increased Slow Magnitude
Energy Retention (editar) Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Energy Retention|SupportGemEnergyRetention]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.</td></tr><tr><td class="tc -mod" colspan="2">Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy cost</td></tr></table></span> 1 SupportGemEnergyRetention Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy cost
Enervar (editar) Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Enervar|SupportGemInnervate]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.</td></tr><tr><td class="tc -mod" colspan="2">Attacks gain 35% of Damage as Lightning Damage for 3 seconds on killing a Shocked enemy with Supported Skills</td></tr></table></span> 1 SupportGemInnervate Attacks gain 35% of Damage as Lightning Damage for 3 seconds on killing a Shocked enemy with Supported Skills
Enraged Warcry (editar) Supports Warcries, causing them to consume Rage to further boost Empowered Attacks. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Enraged Warcry|SupportGemEnragedWarcry]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports Warcries, causing them to consume Rage to further boost Empowered Attacks.</td></tr><tr><td class="tc -mod" colspan="2">Supported Warcries consume up to 10 Rage, causing Attacks Empowered by them to deal 30% more damage</td></tr></table></span> 1 SupportGemEnragedWarcry Supported Warcries consume up to 10 Rage, causing Attacks Empowered by them to deal 30% more damage
Envenom (editar) Supports any skill that Hits enemies, giving it a chance to Poison enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Envenom|SupportGemEnvenom]]</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that Hits enemies, giving it a chance to Poison enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 50% chance to Poison on Hit</td></tr></table></span> 1 SupportGemEnvenom Supported Skills have 50% chance to Poison on Hit

Mais...