Ver tabela: skill_gems
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Estrutura da tabela:
- awakened_variant_id - String
- dexterity_percent - Integer
- gem_description - Text
- gem_tags - Lista de String, delimitador: ,
- gem_tier - Integer
- intelligence_percent - Integer
- is_awakened_support_gem - Boolean
- is_vaal_skill_gem - Boolean
- primary_attribute - String
- strength_percent - Integer
- vaal_variant_id - String
Esta tabela tem um total de 290 linhas.
Página | awakened variant id | dexterity percent | gem description | gem tags | gem tier | intelligence percent | is awakened support gem | is vaal skill gem | primary attribute | strength percent | vaal variant id |
---|---|---|---|---|---|---|---|---|---|---|---|
Ablation (editar) | 0 | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. | 3 | 0 | Não | none | 0 | ||||
Aceleração (editar) | 0 | Supports Projectile Skills, making those Projectiles travel faster. | Projectile | 1 | 0 | Não | none | 0 | |||
Aftershock (support gem) (editar) | 0 | Supports Slams you use yourself, giving them a chance to create an Aftershock. | Attack • Melee • Slam | 2 | 0 | Não | none | 0 | |||
Ambush (editar) | 0 | Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. | Critical | 1 | 0 | Não | none | 0 | |||
Ammo Conservation (editar) | 0 | Supported crossbow attacks have 25% chance to not consume a bolt | 1 | 0 | Não | none | 0 | ||||
Ancestral Spirits (editar) | 0 | Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. | Minion • Trigger • Duration | 0 | 0 | Não | none | 0 | |||
Ancestral Urgency (editar) | 0 | Supports Skills which place Totems, causing those skills to place Totems much more quickly. | Totem | 2 | 0 | Não | none | 0 | |||
Ancestral Warrior Totem (editar) | 0 | Raises a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns. | Attack • Totem • AoE • Melee • Physical • Duration • Meta | 13 | 0 | strength | 100 | ||||
Arauto Flamejante (editar) | 0 | While active, enemies you sufficiently [[Overkill]] with attacks will cause an explosion that [[Ignite]]s nearby enemies based on the [[Overkill]] damage dealt. | Buff • Persistent • AoE • Fire • Duration • Herald | 4 | 0 | Não | strength | 100 | |||
Arauto Trovejante (editar) | 50 | While active, killing [[Shock]]ed enemies with [[Attack]] damage, will cause subsequent [[Attack]] hits to release lightning bolts which deals [[Attack]] damage to all surrounding enemies. | Buff • Attack • Persistent • AoE • Lightning • Herald • Payoff | 4 | 50 | Não | none | 0 | |||
Arcane Surge (support gem) (editar) | 0 | Gain Arcane Surge for 8 seconds after spending a total of 100% of your maximum mana on supported skills | Spell • Duration | 1 | 0 | Não | none | 0 | |||
Arcane Tempo (editar) | 0 | Supports Spells, causing them to cast faster. | Spell | 1 | 0 | Não | none | 0 | |||
Archmage (editar) | 0 | While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.. | Persistent • Lightning | 14 | 0 | Não | strength | 100 | |||
Arctic Armour (editar) | 0 | Conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attacks]] that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. | Buff • Spell • Persistent • Sustained • Cold | 4 | 100 | Não | intelligence | 0 | |||
Armour Breaker (editar) | 0 | Attack with a forceful blow, knocking enemies back and weakening their [[Armour]]. | Attack • AoE • Melee • Strike • Physical | 3 | 0 | Não | strength | 100 | |||
Armour Explosion (editar) | 0 | Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. | Attack • AoE • Trigger • Fire | 2 | 0 | Não | none | 0 | |||
Armour Piercing Rounds (editar) | 50 | Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | Attack • Ammunition • Projectile • Physical | 1 | 0 | Não | none | 50 | |||
Astral Projection (editar) | 0 | Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. | 3 | 0 | Não | none | 0 | ||||
Auto Reload (editar) | 0 | Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy. | 2 | 0 | Não | none | 0 | ||||
Barreira de Energia (editar) | 0 | Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it. | 1 | 0 | Não | none | 0 | ||||
Behead (editar) | 0 | Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill. | Attack • Melee • Strike | 3 | 0 | Não | none | 0 | |||
Bidding (editar) | 0 | Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills. | 2 | 0 | Não | none | 0 | ||||
Bind Spectre (editar) | 0 | Captures the spirit of a defeated monster, allowing you to summon it as a Minion. | Minion | 100 | Não | intelligence | 0 | ||||
Biting Frost (editar) | 0 | Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze. | Cold • Payoff | 3 | 0 | Não | none | 0 | |||
Bleeding Concoction (editar) | 0 | Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect. | Attack • AoE • Projectile • Physical | 0 | 0 | Não | none | 0 | |||
Blind (support gem) (editar) | 0 | Supports any skill that Hits enemies, causing them to Blind on Hit. | 2 | 0 | Não | none | 0 | ||||
Bludgeon (editar) | 0 | Supports any skill that Hits enemies, causing it to Knock Back enemies. | 2 | 0 | Não | none | 0 | ||||
Bone Offering (editar) | 0 | Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.<br><br>The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear. | Minion • Buff • AoE • Physical • Duration | 11 | 100 | Não | intelligence | 0 | |||
Boneshatter (editar) | 0 | Attacks enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. | Attack • AoE • Melee • Strike | 1 | 0 | Não | strength | 100 | |||
Bonestorm (editar) | 0 | Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions. | AoE • Projectile • Sustained • Physical • Duration • Channelling | 5 | 100 | Não | intelligence | 0 | |||
Break Endurance (editar) | 0 | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour. | 1 | 0 | Não | none | 0 | ||||
Break Posture (editar) | 0 | Supports Attacks, causing them to Daze Enemies when they fully Break Armour. | Attack | 2 | 0 | Não | none | 0 | |||
Brutality (editar) | 0 | Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types. | Physical | 1 | 0 | Não | none | 0 | |||
Bullseye (editar) | 0 | Supports Attacks, causing them to gain Accuracy. | Attack | 2 | 0 | Não | none | 0 | |||
Burning Inscription (editar) | 0 | Supports any skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscriptions is a Spell which creates Ignited Ground based off of your Maximum Mana. | AoE • Fire | 3 | 0 | Não | none | 0 | |||
Bursting Plague (editar) | 0 | Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. | AoE • Trigger • Physical • Chaos | 1 | 0 | Não | none | 0 | |||
Cannibalism (editar) | 0 | Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. | Buff • Persistent | 3 | 0 | Não | none | 0 | |||
Capacitor (editar) | 0 | Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. | 3 | 0 | Não | none | 0 | ||||
Cast on Block (editar) | 0 | While active, gains [[Energy]] when you [[Block]] and triggers socketed [[Spell]]s on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Meta | 0 | 0 | none | 0 | ||||
Chain (support gem) (editar) | 0 | Supports Projectile Skills and any other skills that Chain, causing them to Chain additional times. | Projectile • Chaining | 1 | 0 | Não | none | 0 | |||
Chama Cauterizadora (editar) | 0 | Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. | Fire | 3 | 0 | Não | none | 0 | |||
Chama Eterna (editar) | 0 | Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer. | Fire | 1 | 0 | Não | none | 0 | |||
Chaos Bolt (editar) | 0 | Fires a burst of [[Chaos]] energy at the target. | Spell • Projectile • Chaos | 0 | 100 | Não | intelligence | 0 | |||
Chaos Infusion (editar) | 0 | Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types. | Attack • Chaos | 3 | 0 | Não | none | 0 | |||
Chaos Mastery (editar) | 0 | Supports Chaos skills, granting them an additional level. | Chaos | 3 | 0 | Não | none | 0 | |||
Chaotic Freeze (editar) | 0 | Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. | Spell • Chaos | 3 | 0 | Não | none | 0 | |||
Charged Staff (editar) | 50 | Consume all [[power charge]]s to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | Attack • Buff • AoE • Duration | 9 | 50 | Não | none | 0 | |||
Chuva de Flechas (editar) | 100 | Fire arrows into the air, causing them to rain from above. Consumes your [[frenzy charge]]s to fire more arrows. | Attack • AoE • Projectile • Sustained | 9 | 0 | Não | dexterity | 0 | |||
Clarity (editar) | 0 | Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. | Buff • Persistent | 1 | 0 | Não | none | 0 | |||
Close Combat (editar) | 0 | Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. | Attack | 2 | 0 | Não | none | 0 | |||
Cold Exposure (editar) | 0 | Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy. | Cold • Duration • Critical | 3 | 0 | Não | none | 0 | |||
Cold Infusion (editar) | 0 | Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage | Attack • Cold | 1 | 0 | Não | none | 0 | |||
Cold Mastery (editar) | 0 | Supports Cold skills, granting them an additional level. | Cold | 3 | 0 | Não | none | 0 | |||
Cold Penetration (editar) | 0 | Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. | Cold | 2 | 0 | Não | none | 0 | |||
Combo Finisher (editar) | 0 | Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills. | Attack • Strike | 1 | 0 | Não | none | 0 | |||
Comet (editar) | 0 | Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. | Spell • AoE • Cold | 11 | 100 | Não | intelligence | 0 | |||
Comorbidity (editar) | 0 | Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons. | Chaos | 1 | 0 | Não | none | 0 | |||
Concentrated Effect (editar) | 0 | Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. | AoE | 1 | 0 | Não | none | 0 | |||
Condutividade (editar) | 0 | Supports any skill that Hits enemies, making it more likely to Shock | Lightning | 1 | 0 | Não | none | 0 | |||
Conjurar na Morte do Lacaio (editar) | 0 | While active, gains Energy when one of your Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions. | Buff • Minion • Persistent • Trigger • Meta | 8 | 100 | intelligence | 0 | ||||
Considered Casting (editar) | 0 | Supports Spell skills that Hit enemies and you cast yourself, boosting Damage at the cost of Cast Speed. | Spell | 2 | 0 | Não | none | 0 | |||
Contágio (editar) | 0 | Affects a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit. | Spell • AoE • Chaos • Duration | 1 | 100 | Não | intelligence | 0 | |||
Controlled Destruction (editar) | 0 | Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. | Spell • Critical | 1 | 0 | Não | none | 0 | |||
Convocar Cão Infernal (editar) | 0 | Summons a Reviving Infernal Hound which Ignites enemies near it. The Hound takes a portion of damage from Hits for you. | Persistent • Fire | 0 | 100 | Não | intelligence | 0 | |||
Corpse Conservation (editar) | 0 | Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. | 2 | 0 | Não | none | 0 | ||||
Corrente Contínua (editar) | 0 | Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. | AoE • Lightning | 2 | 0 | Não | none | 0 | |||
Corrosion (editar) | 0 | Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour. | Physical • Chaos | 1 | 0 | Não | none | 0 | |||
Corrupting Cry (editar) | 0 | Supports Warcries causing them to inflict Corrupted Blood on enemies in their area of effect. | Warcry | 1 | 0 | Não | none | 0 | |||
Cortes Profundos (editar) | 0 | Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding. | Physical | 3 | 0 | Não | none | 0 | |||
Crescendo (editar) | 0 | Final strike of supported skills can be performed twice in succession | 1 | 0 | Não | none | 0 | ||||
Crossbow Shot (editar) | 50 | Fires a bolt from your crossbow. | Attack • AoE • Projectile | 0 | 0 | Não | none | 50 | |||
Culling Strike (support gem) (editar) | 0 | Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit. | Attack | 3 | 0 | Não | none | 0 | |||
Culmination (editar) | 0 | Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions. | Attack • Melee | 3 | 0 | Não | none | 0 | |||
Cursed Ground (editar) | 0 | Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them. | 3 | 0 | Não | none | 0 | ||||
Danse Macabre (editar) | 0 | Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. | 3 | 0 | Não | none | 0 | ||||
Dark Effigy (editar) | 0 | Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.<br><br>Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified. | Totem • AoE • Projectile • Chaos • Duration | 9 | 100 | Não | intelligence | 0 | |||
Dazing Cry (editar) | 0 | Supports Warcries, causing them to Daze Enemies on use. | Warcry | 3 | 0 | Não | none | 0 | |||
Deadly Poison (editar) | 0 | Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison | Chaos | 3 | 0 | Não | none | 0 | |||
Deep Freeze (editar) | 0 | Supports any skill that Hits enemies, causing Freeze it inflicts to last longer. | Cold | 1 | 0 | Não | none | 0 | |||
Demolisher (editar) | 0 | Supports any skill, causing Armour Break it inflicts to be stronger. | Spell | 2 | 0 | Não | none | 0 | |||
Desaceleração (Gema) (editar) | 0 | Supports Projectile Skills, making those Projectiles travel more slowly. | Projectile | 1 | 0 | Não | none | 0 | |||
Descarga Elemental (editar) | 0 | Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions. | Spell • Lightning • Cold • Fire • Payoff | 3 | 0 | Não | none | 0 | |||
Desenterrar (editar) | 0 | Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. | Spell • Minion • AoE • Physical • Duration | 1 | 100 | Não | intelligence | 0 | |||
Despair (editar) | 0 | [[Curses]] all targets in an area after a short delay, lowering their [[Chaos Resistance]]. | AoE • Chaos • Duration • Curse | 9 | 100 | Não | intelligence | 0 | |||
Despoiler (editar) | 0 | Supports Skills that create Ground Surfaces, causing those surfaces to last longer. | 3 | 0 | Não | none | 0 | ||||
Detonate Dead (editar) | 0 | Causes a Corpse to violently explode, damaging surrounding enemies. | Spell • AoE • Physical • Fire • Detonator | 7 | 100 | Não | intelligence | 0 | |||
Devastate (editar) | 0 | Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies. | 2 | 0 | Não | none | 0 | ||||
Discombobulate (editar) | 0 | Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt. | Attack • Physical | 3 | 0 | Não | none | 0 | |||
Double Barrel (editar) | 0 | Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. | 1 | 0 | Não | none | 0 | ||||
Drain Ailments (editar) | 0 | Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time. | Spell | 3 | 0 | Não | none | 0 | |||
Earthquake (editar) | 0 | Smashes the ground, dealing damage in an area and leaving behind [[Jagged Ground]] that slows enemies. The [[Jagged Ground]] erupts in a powerful [[Aftershock]] after a duration. Cannot create [[Jagged Ground]] on top of an existing patch, or if you already have the maximum number of active patches. | Attack • AoE • Melee • Slam • Duration | 1 | 0 | Não | strength | 100 | |||
Elemental Army (editar) | 0 | Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. | Minion | 1 | 0 | Não | none | 0 | |||
Elemental Focus (editar) | 0 | Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. | 3 | 0 | Não | none | 0 | ||||
Eletrização Duradoura (editar) | 0 | Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer. | Lightning | 1 | 0 | Não | none | 0 | |||
Eletrocutar (gema de suporte) (editar) | 0 | Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. | Lightning | 2 | 0 | Não | none | 0 | |||
Encumbrance (editar) | 0 | Supports any skill, causing inflicted Slows to be more powerful | Spell • Minion | 1 | 0 | Não | none | 0 | |||
Energy Retention (editar) | 0 | Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills. | 3 | 0 | Não | none | 0 | ||||
Enervar (editar) | 0 | Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time. | Attack • Lightning • Duration | 1 | 0 | Não | none | 0 | |||
Enraged Warcry (editar) | 0 | Supports Warcries, causing them to consume Rage to further boost Empowered Attacks. | Warcry | 3 | 0 | Não | none | 0 | |||
Envenom (editar) | 0 | Supports any skill that Hits enemies, giving it a chance to Poison enemies. | Chaos | 1 | 0 | Não | none | 0 |