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Jewels
Resumo
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.

Jewels are items that can be placed into allocated Jewel Sockets in the Passive Skill Tree, and can be removed or replaced at no cost. They can grant various stats or modify the effects of other passive skills in its radius. Time-lost jewels drop exclusively from the Trial of the Sekhemas.

Mechanics

Jewels are craftable, but can only have a maximum of four affixes instead of the usual six. Jewels generally do not have level or stat requirements.

Jewels can be socketed or removed from jewel sockets freely. Passive respec points are not required to do so.

Jewels may have a designated radius (small, medium, or large). These indicate how large of an area the jewel's modifiers will affect on the passive skill tree if it has modifiers that modify or depend on other passive skills. This radius can be modified through affixes.

It is possible to leave a jewel in an unallocated jewel socket; however, doing so will disable the jewel's effects. The jewel can still be removed, but another jewel cannot be placed into an unallocated jewel socket.

The modifiers jewels can roll depend on the jewel's base type. The colour of jewel determines the modifier's thematic alignments, while whether it is a regular jewel or a time-lost jewel determines if it rolls regular or radius affixes.

Jewel limits

Historic Jewels
Resumo
You can only have one Historic Jewel socketed.

Most unique jewels have a jewel limit, allowing that many copies of that jewel to be socketed.

Additionally, only one Historic jewel can be socketed in a character's passive tree at a time. Module Error: No results found for item using search term "item_name = Heroic Tragedy" is the only Historic jewel in the game currently.

Jewel types

Jewels come in two varieties: regular jewels and time-lost jewels. Regular jewels provide various generic stats. Time-lost jewels do not inherently provide any stats, but will instead modify other passive skills in its radius.

  • Module Error: No results found for item using search term "item_name = Ruby"
  • Module Error: No results found for item using search term "item_name = Emerald"
  • Module Error: No results found for item using search term "item_name = Sapphire"
  • Module Error: No results found for item using search term "item_name = Time-Lost Ruby"
  • Module Error: No results found for item using search term "item_name = Time-Lost Emerald"
  • Module Error: No results found for item using search term "item_name = Time-Lost Sapphire"

These jewel bases do not normally drop, and can only be obtained as unique items.

  • Module Error: No results found for item using search term "item_name = Diamond"
  • Module Error: No results found for item using search term "item_name = Time-Lost Diamond"
  • Module Error: No results found for item using search term "item_name = Timeless Jewel"

Historic

Unique jewels

Página Principal: List of unique jewels

List of unique jewels

Version history

Versão Mudanças
0.1.0f
  • Fixed a bug where "increased effect of small Passive Skills in Radius" on Time-Lost Jewels was affected by increases and reductions to modifier effect, such as through The Adorned Unique Jewel.
0.1.0e
  • The Time-Lost Jewel Modifier 'of Regeneration' now applies 3-7% increased Life Regeneration Rate to Notables in Radius, from 1-2%. Existing versions of this item will not be updated unless a Divine Orb is used.
0.1.0
  • Introduced to the game.

References