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Melee
Resumo
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.

Melee generally refers to one of two things:

  • A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
  • A gem tag denoting skills that use the aforementioned melee playstyle

Melee weapon types

Weapon class H Martial Dual Wield Off-hand Strength Dexterity Intelligence
Maces 1/2 Sim Sim Mace, Shield/Foci, Sceptre 100% 0% 0%
Axes 1/2 Sim Sim Axe, Shield/Foci, Sceptre 75% 25% 0%
Flails 1 Sim Não Shield/Foci, Sceptre 75% 0% 25%
Swords 1/2 Sim Sim Sword, Shield/Foci, Sceptre 50% 50% 0%
Spears 1 Sim Não Shield/Foci, Sceptre 25% 75% 0%
Claws 1 Sim Sim Claw only 0% 100% 0%
Quarterstaves 2 Sim Não 0% 75% 25%
Daggers 1 Sim Sim Dagger, Shield/Foci, Sceptre 0% 50% 50%

Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.

Terminology

Combo

Combo is a counter that tracks the number of melee hits done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count (for example, Module Error: No results found for item using search term "item_name = Tempest Bell" can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the Combo FinisherCombo FinisherAttack, Strike
Tier: 1
Level: 1
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 8 seconds
Supported Skills deal 40% more Damage
Supported Skills require 5 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.